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Messages - Psiweapon
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111
Pixel Art / [C+C] Wall Tiles
« on: May 30, 2011, 09:14:37 am »
So, this is my first attempt at some wall tiles and I'd like your critique to know in what aspects I'm on the right track and and in which ones I am not.

Here are the tiles themselves, it's 6 tiles of walls and 3 kinds of doors because I couldn't decide which one would look better. No variant / furniture tiles yet.



And here is a little test to make sure they line up properly and to let you have a look:



I did that cut corners thing well, just because, and then I thought it would be nice to put a torch in that place.



112
Pixel Art / Re: Mana Icons for Fall From Heaven the Roguelike
« on: May 30, 2011, 12:59:18 am »
You mean the angel by itself is kinda boring?

Thanks for the comment.

113
The beards need more contrast, there are several different shades of orange in them that I can't see without zooming in several times.

I tried fixing that editing the palette, but to no avail. Looks like I'll have to re-color them eventually.

Bumping for update.

114
Well well well. I finally got around doing some animated sprites.

The base sprite has been rebuilt from scratch, the first try's only use was to start getting to grips with all this...



This spritesheet (What do you call this kind of file, actually?) has some corrections that don't show in the skeleton animation preview (too lazy to UnFREEz it all again)
and

Any C+C and/or advice?


115
Pixel Art / Re: Body proportions
« on: May 27, 2011, 12:57:59 am »
Palm and the fingers are about one head tall.  And the body is about 7.5 heads tall while I'm 7 heads  :crazy:

Don't feel bad. I'm 7 heads too. Worst of all, the other six spend all their time bickering  :D

116
Hay guise!

I'm no expert but here are my two cents:

Everything needs moar contrast, in particular the guy. He's way too bright, specially the shadows.

You need to make the floor tiles less regular, because if you can actually see the grid. Tiles shouldn't show any features that line up with the actual grid - it breaks the illusion.

On the artsy side, some frilly stuff (roots, tufts of grass) where the trees meet the ground would really be worth the effort - just a couple of details here and there and, voilą, spiffy tree.

Very good for a first timer, though. Real horrorshow   :y::lol: Keep up the good work. DO polish this, it has the potential for awesome!

117
Pixel Art / Re: South Park Sprites (without outlines)
« on: May 27, 2011, 12:10:05 am »
EDIT: Kyle's icon is the best of the quartet, I'd use it as a base for the other ones. Also, it's much more expressive. Perhaps the outlines issue could be settled by using outlines, just not plain black.

Honestly, I say you shouldn't care about the outlines, if you keep the right proportions because *that* small, some colors can look really jarring next to each other.

The colors next to each other are jarring in the show too, it is just part of the South Park aesthetic.

I meant jarring in the sense that makes your eyes go dizzy. As in medium green dots against bright red background. Not just ugly, actually difficult to look at. Perhaps that isn't called jarring, sorry  ???

I think these characters would be a lot more interesting and visually pleasing if you chose to interpret the designs in your own style instead of striving to emulate the style of the show. As media, paper cutouts and pixels present very different strengths and weaknesses.

That's what I was thinking, just a lot more properly laid out. Kudos for the phrasing.  :)

118
Pixel Art / Mana Icons for Fall From Heaven the Roguelike
« on: May 26, 2011, 11:54:19 pm »

So, these are some icons I've made for Fall From Heaven, a roguelike in development.



Made with GrafX2.

They represent, top to bottom, Elemental, Divination, Metamagic and Necromantic mana. The varying number of corners represents the degree of power, a la Heroes of Might and Magic IV, although I noticed that only afterwards. Srsly, all the while I was wondering where had I seen that before. The idea wasn't even mine, it was a suggestion from the dev.

They're supposed to be displayed for magic-using characters, and show the intensity and flavor of magical energy in the area.

YES, I KNOW THE LAST ONE IN THE FIRST ROW IS CRAPPY.  :'( But it's going to stay like that at least for some time, because now there are other pixels that need my attention.

In the bottom row you can see some intermediate stages of work. First of all I drew the whole golden border, then the elemental mana symbol. Then I decided and tested the other three color ramps, and copied, pasted and shaded the corners into their final colors. There is an out-of-ramp color that I had to change manually - I thought I had used six but I actually used seven - you can identify it in the dark red pixels in the necromantic mana border. Then came the necromantic symbol, an assload of fine tuning of the little gems (that don't even stand out that much - well sigh  :-[), and finally the Metamagic and Divination symbols (star thingy and angel thingy respectively).

I'm not going to redraw this any time soon, but some C+C will be appreciated, with future similar pieces in mind. And eventual polishing, but now it isn't a priority.

119
Pixel Art / Re: South Park Sprites (without outlines)
« on: May 26, 2011, 08:15:29 am »
Honestly, I say you shouldn't care about the outlines, if you keep the right proportions because *that* small, some colors can look really jarring next to each other.

I think that here readability should have higher priority than "realism" (moar liek southparkism).

But what the hell do I know?  :crazy:

And, most important of all: Hey! South Park!   :y::lol:

120
Hey! Thanks for the 2-frame tutorial! It's awesome!

This base sprite isn't going to be used after all, we're going to settle for something more FF6-ish, so I'll have to do *another* base sprite, but oh well, it'll be blockier and therefore easier.

And I'm going to follow that tutorial to the letter.

I'm remembering SoulBlazer now, which had a funny looking walk cycle, almost like rotor legs X_D

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