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Messages - mangust
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161
Pixel Art / Re: Capitol Bulding
« on: January 15, 2007, 12:01:14 pm »
To all people.... I think talk about language must be closed, because is does not matter. And there discuss about art, but not philological faculty.
I'm very glad if you like this art and thanks very much to all your comments!!!
I think Joseph is not racist, nevertheless.  ;D

about the art itself:
assuming the light lamps are only temp the rest looks pretty nice.  I'd think the bottom walls would have a bit more shadow on top (because of the walls above)
also, heres a quick edit, hopefully it'll help you with your lightsource (which currently, doesn't make any sense to me)

For this edit. It's may be right, but for the tiles must be mirror flip on horizontal with Java's means. Because i may not paint another flip (use one tile house in two direction) it's decrease size of graphics for this world on half, almost. For on-line world, which his client upload from site, this means is very good. And this part of image include flip tiles, therefore have two lights,  it's not right in realistic art, but for this i must ignore this  :(
As a result the world haven't one source of light. It's ruefully, because he haven't shadow of object, only in itself tiles. But over this i may paint house and object with personal light and dispose his in the best view. Of course source of light can't differ vastly.
Now i think about this trouble light for this house.
If choose the optimal light (right img), i.e. flip not distort light - i lose intresting shadow from column on left img. Its crossroad.... ))

(Crits are welcome)

About AA... Yes, that's on building a not enough. I must work on this... But i don't have many time, unfortunately ((
And thanks for your edit, Joseph!

162
Pixel Art / Re: Capitol Bulding
« on: January 12, 2007, 04:34:01 pm »
defintley remove the chess board effect, personally i'd say that whole area looks a little cluttered.  I think the lamps need a total revamp.  the building isself is beautiful though :D

Thanks  :). A little cluttered? It's because a on scene small objects or ...?
This house positioned on brink map of square, and before has some water basin and alley. But maybe you right and around this house it is not enough elements, fence, staircase in alley, statues and other... This need a consider.

163
Pixel Art / 7 gates. I have trouble with casual game.
« on: January 12, 2007, 02:39:36 pm »
It's game analogue the "lines", but with some bonus and blocks. Java game. Temporary name - 7 gates.
My trouble is chest with snakes



His action: when player click, he is crush and snakes, which be found inside, scramble out and eat some tiles on game field.
I don't see another variotion for this tiles, and that variant me very not like (it's a #**@) my brain is melt.... hehh (((
Maybe anyway help for this, just idea or think and also critic.

To gain a better understanding, i am put this screenshot from this game.
Orange elements it's UI world.



Also i glad listen thinks and critics for design this game.


164
Pixel Art / Re: Capitol Bulding
« on: January 12, 2007, 12:57:28 pm »
I should of looked at the architecture more.
The lamps should have a white spot in the middle and on the edges to give it more of a glow effect.
The grass could be more of a simple continous colour but now it looks like one part is weedish. ( No Offense).

About lamp you right, its test variant and that i will be fix, necessarily. Need paint another lamp, nevertheless that a bulding of goverment. ))
For grass - maybe remove chess order and added more piece with similar tiles. Make that more not uniform. But, if i understand you correctly, use one color for the tile grass is not right think, because grass have some texture and one color do it tiresome.

165
Pixel Art / Re: Capitol Bulding
« on: January 12, 2007, 12:23:34 pm »
Great work.
You add a great deal of detail to your art. What is this for?
And I don't think anyone cares how you spell but I defenitly thinks your art makes up for it.
Where are you from?.

Thanks! It's for some java on-line world (style: real-life) with casual games.
I am from Russia.

166
Pixel Art / Re: Capitol Bulding
« on: January 12, 2007, 11:21:08 am »
something's fishy about this topic... your language is very "foreign" sounding, especially since you don't know how to spell buidling, godzilla, etc., and what do you mean by "greated for this project"?

Yes, you right, "my english is very bad and.... fishy....". It's funny )))). Crits are welcome. I must more learn this language (and i will do this), exactly, but more or less people clearly what i want say, this is above all.
And, of course, it's my work )) I put more works some later for this project.

You just earned yourself a strike, 2 more and you are out. You've been warned.

Maybe not too severity? This man is not offend me, its just crits, maybe not appropriate, but without round oath.
Though, you a know more about rules.
Anyway thanks for you comment and help!

And to all people, thanks a lot for defend me! Much appreciated.

And I think he meant "Created for this project."

Yes you right and thanks.

Awesome job.  can we see it all put together without the transparency?

Of course. It's image a part of map.
This building of government be on the square of city, and havn't more trees around (as white house and other), because on square a not many place for this. Maybe is not right things, its can change, i'am think on this.



wait you comments... about all on this image.

167
Pixel Art / Capitol Bulding
« on: January 11, 2007, 12:52:48 pm »
Paint and cut building of government - Capitol for our world.
tile system 32x16.



In there the scale of objects is not realistic and not constant. The porch has 3 different reduction scale - footsteps, first floor, second floor. If the scale not be such, then persons maybe looks at godzila and house borrow the big piece :)
In right side some tiles a gather, the pink line and field it's a base of tiles. The gather in map editor, greated for this project.
Maybe i am wrong about this and other fault? What you say people?

If anyone intresting i am put link on full map with there capitol (its big and not finalize)



168
Pixel Art / Re: Some trees for some java world
« on: January 10, 2007, 10:34:48 am »
Lovely trees. They all look beautiful. You did an amazing job with the leaves.  :)

Thanks. I glad if you like it ))

169
Pixel Art / Re: Some trees for some java world
« on: January 09, 2007, 09:05:09 am »
Hoi!  :P

170
Pixel Art / Re: Some trees for some java world
« on: December 29, 2006, 09:34:49 am »
ur right about old ones, but they look better too me, if u want more realistic of course..

by the way, what java world`?

Yes, old sketches is more realistic, but it's not right way, maybe, because world is will be some cartoon, its from behind of size house and persons - that already not realistic

World? Style - real-life on-line RPG with casual games. You persons walk and work in world, play the game, then receive money, emulate another player. If you see Sims and Puzzle Pirates, that world have unite their both. He is under constraction now and have many many many bags :) and he don't have a quarter possibility, then i don't post link there, a little later...

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