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Messages - Ryan Cordel
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Pixel Art / [WIP] [Nudity] Jalie
« on: December 10, 2007, 04:13:53 pm »
Okay, the low down on this sprite is that she's more or less a hybrid of the human and Aqrillic (An underwater type.) species, genes spread out 50/50. This explains why she might miss the nose, ears (And as it seems now, the chin, which was unintentionally), which is characteristic of the Aqrillic ones in that they have no nose, no irises and no ears, relying on tiny slits that have great sensors. (They're not excuses, honestly.)
Now I see this as partially done, but I still guess I could use any help on it. I'm not sure if I have to fully reform the character, but if it has to go that way, I'll see. The character's mostly nude due to the fact that she's, well, a nudist. Her more private parts are concealed and only appear during certain times, which would be a bit to embarrassing to disclose on such a forum. (I was toying around with the text a bit, but, meh. I, however, did work on a gray background before, before moving down to black so I could apply the selout. Sorry Helm. >_>; )

Guns away, fellas. ><

Pixel Art / Re: "One for me, one for the pan"
« on: December 03, 2007, 03:38:34 pm »
A possible secondary lightsource, maybe from the sun, a blue or such lamp nearby but offscreen, slight shine to his hair. Quite a bit of possibilities if you think about it.

Pixel Art / Re: Smile Face
« on: November 27, 2007, 10:07:53 pm »
Looks almost a bit color reduced to me.

General Discussion / Re: Official Off-Topic Thread
« on: November 24, 2007, 12:27:05 am »
i've got a load of old Rar and Lzh archives that I can't access...

Is there such a thing as a FREE .rar archive viewer/extractor? I've done some google searches and can't seem to find anything that I'd consider downloading (or require some kind of signup thing)


WinRar and WinZip are free too, the 'trial' thing that's supposed to be on the program doesn't really work.

General Discussion / Re: This stuff really pi55es me off...
« on: November 21, 2007, 05:53:17 pm »
While I can say it looks quite eye pleasing with so many frames (Although I'm sure even Metal Slug wasn't as overkill on THIS subject.), the whole thing, as he said that was vector made, kind of kills the whole thing of putting worth (Although working for hours isn't exactly easy.). I agree on the thought that some frames could've been axed, some of them extended to give a fiercer, resulting in a more realistic look to them, and on the subject that the overdose of anti aliasing on the character really makes it seem more of an odd (No offense.) 2d Flash game.

Pixel Art / Re: Avatar;
« on: November 18, 2007, 11:53:01 am »
The faulty part might be the pallete, which could blind a bit. Try out the standard pixelation avatar fad pallete and see if it's to your liking?

Pixel Art / Re: Digital Dump
« on: November 15, 2007, 05:35:54 pm »
Looks more like a sort of robot to me. However, the way he's gripping/holding his cane seems.. Rather awkward. And those 'folds' on the shirt look a bit distracting.

Pixel Art / Re: goblin
« on: November 08, 2007, 09:16:45 pm »
Try Photobucket if you want, or Imageshack. Use 'em quite a lot. Also, don't try to host .bmp's from either of them, they tend to convert (As far as I know.) it into Satan's file format.

Pixel Art / Re: [WIP] Isometric Character Walk (7f)
« on: November 08, 2007, 07:33:42 pm »
Unfortunately, one of the main problem that plagues this piece is how the character seems to face more towards the camera, but still is walking down in a mostly standard isometric fashion. You ought to make him face more in the general direction of the tiles, not towards the camera, or else it won't fit the piece at all.

Pixel Art / Re: goblin
« on: November 08, 2007, 07:19:11 pm »
Don't use the .JPG file format for pixel art! Instead, try using pixel art friendlier formats, such as .PNG 's.

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