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Messages - eghost
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31
Pixel Art / Re: Help with KOS portrait? Please? UPDATED 08-14
« on: August 14, 2006, 07:13:27 pm »
Pardon my dbl post...But here's an update...



The arms have only been blobbed in, still need cleanup there....
Also, the two blue dots on the top of the wrench are for AA purposes, since the background on the portrait display is black...
Aside from the blobbiness of the arms, is the anatomy still OK?

Thanks again everyone!  :)

32
General Discussion / Re: What is the best to work in 15bits ¿?
« on: August 11, 2006, 07:27:45 pm »
15 bit is 32768 colors all told...Sorry to nitpick...

33
Pixel Art / Re: Help with KOS portrait? Please? UPDATED 08-10
« on: August 10, 2006, 09:28:38 pm »
Update->Previous



I'm tinkering with the palette some, up the sat. & brightness on the new color...I think I may go for a light from below as you suggested Adarias...

Hopefully it's improving...The update I'm saving as an alternate coloring, just in case I look back at this on my CRT and wonder what I was thinking... :P

Again, the help is appreciated...The size of this piece is way outside of my comfort zone, so I'm grateful for all the help I get... :)

34
Pixel Art / Re: Help with KOS portrait? Please? UPDATED 08-09
« on: August 10, 2006, 07:09:33 pm »
I've tried to reduce the contrast some by adding a color, bringing me up to 15+transparency(minus the full black and full white)...And I removed the eye highlight...Thanks again guys for the C&C... :)
Sprite Current -> Previous


35
Mostly, I just do pixel art for fun...Given my current space constraints at home, popping out my airbrush and my easel is a no go, so I pixel...Plus I can do it while at work... :)

Eventually I've got a game idea or two rollin' around in my head that I'd like to get around to doing the art and code for...But it's not a crucial thing to me...Other benefit: Pixelling cuts down on my need to smoke... ;D

36
Pixel Art / Re: Help with KOS portrait? Please? UPDATED
« on: August 08, 2006, 06:46:58 pm »
Another update...

I've got the hair roughed in now...And the question becomes, should I lose the light bits near the body and face?
EDIT: Updated with better hair shading...
Sprite Newest->Oldest


Just noticed I need to fix the neck highlight also... :(

37
Pixel Art / Re: CotAW mockup
« on: August 08, 2006, 03:44:17 pm »
I think you hit the nail on the head with that one...Very nice!  :)

38
Pixel Art / Re: original gameboy mockups
« on: August 08, 2006, 01:09:08 pm »
Have to agree with Helm about the outline. really helps pop the sprite out...Plus it'd allow for more tile color variance ...
The temple definition line on the portrait seems a bit too much to me at least, especially given the direction of the lightsource...
On the overall though, looks quite good... :)

39
Pixel Art / Re: CotAW mockup
« on: August 07, 2006, 08:09:55 pm »
I'm lovin' it to be honest... ;D
Though the orange in the tree leaves is throwing me a bit...Maybe desat some? *shrugs*

40
Pixel Art / Re: Help with KOS portrait? Please?
« on: August 07, 2006, 06:41:08 pm »
Thanks for the suggestions guys!  :)

Here's the update:


I incorporated your shading suggestion Kon (thanks for the edit), and I tried to add more AA to the eyebrow zombahh...I'm reluctant to reduce the AA on the eyes, as it expresses what I'm looking for with this portrait...Though I will keep it in mind as I finish this thing up...

I'm currently a bit concerned that I have the lightsource screwed up...Again... :P
Comments and crits are appreciated as always!

EDIT:

I think I fixed my issue with the lightsource...Lemme know what ya think...
New -> Old

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