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Messages - xenobond
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11
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 29, 2008, 05:24:55 pm »
Yees, I was just playing mega man with the palette window displayed.
In top man stage in mm3, the background lights strobe through a few colors for one of the colors in that palette.
When going from screen to screen, palettes can get swapped out for both background and sprite palettes.

12
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 29, 2008, 02:15:27 pm »
Was going to go with Music Man (yeah, really).

So I was going to head towards a spooky organ/castle music hall. Looked less like something for Music Man and more like something for a Bat or Dracula Man. >_<

So now I'm going to scrap what I had started and do something else. Didn't take me long to get those done. Just kept fiddling with the darn palette.

13
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 28, 2008, 03:21:07 pm »
@Zcc- you've also got one too many colors in the palettes for your sprites. You've got Black-Orange-Yellow-White-Transparent. Unless you plan to have another sprite on top of each enemy to add that extra color. But that'll kill how many you can have on screen. For the hive head buys it would make more sense to give them an extra sprite for the blue tone.

I'd also think about thickening the stripes on those bees. Would probably help them read a bit better, too. Kind of noisy with the 1/1 stripes.

14
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 23, 2008, 07:25:36 pm »
These all look real cool guys(&gals). Just saw this so hopefully I can get something in on time. XD

Already got my idea, just need to get it going, son!

15
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 09, 2008, 08:58:29 pm »
Dang! Just thought of a good one. If someone is having trouble thinking of one to try, think about this one: The Rock!
Put all those greens to good use on those vx nerve agent orbs. ^_^

16
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 07, 2008, 04:25:04 am »
Always meant to see that movie. My wife worked at a video store for a long time, and I'd always think about watching it when I'd see it on the shelf. Just watched it today over netflix... waw. Really cool visuals in that movie.

I was trying to find more information on those fade regions. Because you could have it so that the entire screen was darker/greener/browner, but I couldn't find any examples of what it'd look like, or what games used it to check em out.

Maybe throw some green into the waterways there. Most of the reds on the nes are pretty intense, maybe substituting some of that brown in some areas can help? Some thoughts, anyway.

Gotta get back to my scene, now. >_<

17
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 02, 2008, 09:27:22 pm »
My first time really doing anything here. I was thinking of trying Hellboy, or Firefly, but there aren't mobs of bad guys to kill. I watched Big Trouble in Little China, and started drawing some of the stuff I saw. I spent time looking up more info on the hows and whats, and this is what I came up with so far. Still have lighting, signage, building entrances and then make one of the storms on the other side of the screen.

Here's where it's at, now. The shirt is actually a separate sprite (I was looking at megaman and how they got his face to work on top of the body), so by sacrificing a second palette he becomes a little more recognizable. I could do the same thing with his eyes and give em some whites, but kurt russel is mostly squinty, so this works, kinda.



This level is mostly from the intro, so it's loading docks, so I want to get a chain link fence goin on, some crates, and a few other things I drew in my sketchbook as I watched. I can now sorta see why there were so many bad movie based nes games out there.

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