Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Overkill
Pages: 1 2 [3] 4 5 ... 11

21
Pixel Art / Re: Galactice Garden
« on: May 25, 2009, 05:05:26 pm »
Cure! This looks very awesome so far. I really like the character and your color selections.

The only thing that throws me off is this:


His left arm seems too unnatural. Almost like he's put a "kink" in his tentacle because he's bending it too drastically. I'd say make that curve back a little more gradual and it'll be awesome.

22
Pixel Art / Re: Resonance
« on: May 25, 2009, 02:01:22 am »
Okay, thanks for the honesty. I've tried to take your advice. I'm hoping it's a step in the right direction?



EDIT: A really quick replacement to the head, since it seemed too stiff when it was facing directly forward like that. Not sure if this improved it or not.


23
Pixel Art / Re: Resonance
« on: May 24, 2009, 08:49:02 pm »
Okay, after a bunch of advice from Arachne and Atnus (on Tigsource), I corrected the legs and arms to look less noodly while also avoiding stiffness:
Thanks to everyone who's given me suggestions so far! I'm about ready to move on to new animations, unless there's still something outstanding.

24
Pixel Art / Re: Resonance
« on: May 24, 2009, 03:41:14 am »
Took another look at this. Now there's head motion and legs seem a lot less broken (to me, anyway).



I think at this point, I will require edits to really understand what can be fixed. It's tricky for me to deal with the subtleties here.

EDIT: Souly pointed out he's missing a neck. That's a pretty big oversight. How did I not notice?!

Also, made the arms bigger.

25
Pixel Art / Re: Resonance
« on: May 23, 2009, 09:20:04 pm »
Ngh, this is true. I started hurrying the leg details, because after looking at the same walk cycle for a few hours your eyes eventually go kjdsfdgkldfgkjg and stop noticing things. I think it's mostly the back leg that causes this odd effect. It definitely looks broken or something.

To be honest, I need to take a break for a bit. I think I'll grab supper, and watch some TV. I'll see if I can address this later.

26
Pixel Art / Re: Resonance
« on: May 23, 2009, 08:33:40 pm »
Now with details. The leather was especially painful to do. ;_; Needs a scarf, and some head/hair movement.

27
Pixel Art / Re: Resonance
« on: May 23, 2009, 05:56:49 am »
Yeah, you're right. I knew there was SOMETHING off. Okay, so I added arm bending. Not quite as upbeat, but still a brisk, determined walk.


28
Pixel Art / Re: Resonance
« on: May 23, 2009, 02:25:17 am »
Okay, so I (think) that I fixed the leg problem, and I completely redid the arms so the motion would look more even.



Something kind of annoys me about the back arm still though. But I can't quite put my finger on it. It almost seems like the back arm has no elbow in some frames? :(

EDIT:

I think I fixed it.  Now the back arm doesn't look totally off, and single frames aren't as ugly:

29
Pixel Art / Re: Resonance
« on: May 22, 2009, 03:53:04 pm »
Eeek! You're right. That definitely doesn't look natural. I had the hardest time with the "down" frames of the animation, honestly. I'll try to fix that.

I am jobless at the moment, so I've been trying to not get too distracted on the jobhunt. ;_; Animation and drawing is fun though :(
I'll look at this later today.

30
Pixel Art / Re: Resonance
« on: May 22, 2009, 03:49:56 am »
Okay, I was going for a shorter character, but actually, you're right. It looks a little odd. Come to think of it, I like the taller look too.


I will probably be modifying my animation again tomorrow. I don't really see the forward lean though you're talking about though, Tobe.

Pages: 1 2 [3] 4 5 ... 11