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Messages - Ovyx
Pages: 1 [2] 3 4

11
Pixel Art / Re: [WIP]: Crackhouse RPG Tiles
« on: June 19, 2011, 12:39:42 pm »
OK, here are all my issues after a few minutes of observation:

VERY IMPORTANT
-Perspective, the table, sofa, and stairs are partially topdown, while the character and walls are not.
-The yellow wall and the window offset the dark atmosphere. Keep a eirie atmosphere in mind while making tiles and you will get a better whole image.
-Contrast, needs more. (Just about everywhere.)
-The character's shading, its a little banded.
 
LESS IMPORTANT:
-Doorknob needs a spectacle, Its very hard to see.
-Holes in boards should not be the exact size of a board, its makes it seem deliberate and ruins the unerving feel holes create.
-Needs cracks around the holes in the walls, I don't see how it could break so perfectly.
-The boards on the window are WIP right?

NOT IMPORTANT:
-The stairs kinda go to nowhere, eh?  :P
-I don't think this is really cyberpunk..

     Your main issue in your pixeling is exactly what mine was, too little contrast and improper shading on alot of detailing. Not that there is anything wrong with heavy detail, but if you force yourself to work on more simple shading you will eventually carry over what you learned by doing so to your detailed style. By simple shading I mean you should work on creating objects/shapes with few colors, this will teach you proper color use, contrast, better shading, etc. Observe other pixel artist's works that have few colors/limited palletes.

Neat tiles, I like where it is going. I want to play this game!  ;D

12
General Discussion / Re: Cosmigo Pro Motion tips?
« on: June 10, 2011, 04:04:17 am »
To access the bios you usually hit a button while the computer boots. If you see Windows logos then you've waited too long. On Dells its F2. I think HPs use Esc.

This helps alot, Thanks mate!   ;D

13
Pixel Art / Re: Roman Man
« on: June 09, 2011, 04:52:30 am »
WOAH! Very dynamic walk cycle.  :o

Have you considered a more dramatic helmet concept? This one is a little bit too anti-climatic IMO.

14
General Discussion / Re: Cosmigo Pro Motion tips?
« on: June 07, 2011, 10:07:37 pm »
Check your bios. You should be able to set the function keys to normal and use the fn modifier for volume control and the like.

     I've looked through my laptop for the settings to change it like you described many times, but without luck. Not sure how to access my bios, I'm quite a newb with my PC. Any idea on how to access them? I'm on a Pavilion dv5, with
windows 7.  ???

15
General Discussion / Re: Cosmigo Pro Motion tips?
« on: June 07, 2011, 04:13:20 am »
       My keyboard has functions such as volume, brightness, etc. on my F-command keys. It has a Fn button which as long as I hold it I can use the F-commands, however I cannot use ctrl + F-commands at the same time due to this. It's inability to use shortcuts due to this is quite an inconveince, Does anyone know how I can resolve this issue?  :(

16
Pixel Art Feature Chest / Re: [WIP] Fall
« on: June 05, 2011, 08:22:41 am »
I'm not sure if I would have picked a dragon fly, just to keep the pieces in scale, but scale does'nt really matter, I guess. I'd say this peice looks like its going to be great, It appears anatomicly correct and the concept is very neat. :)

17
General Discussion / Re: Official Off-Topic Thread
« on: June 05, 2011, 08:15:11 am »
 neat.  :)

18
Pixel Art / Re: Millstone
« on: June 03, 2011, 08:30:46 pm »
    Hmm, my main concern is the text, not only is sections of it hard to read, but its lacking your usual emphasis with a lack of font distortions and spacing, its a bit ineffective. What I mean by that is the word "down", could be seperate from the words "but you pulled me back." It could be below them in a larger, vertically streched font, which would emphasis the pulling back down section of the poem. That would also mean you would need to make the canvas vertically larger.  Perhaps the last line of the poem could be distorted in a way that makes the text appear to be "Suffocating."
Neat poem, nice visuals. Can't wait to see you finish it. :)

19
General Discussion / Re: Official Off-Topic Thread
« on: May 20, 2011, 05:24:15 am »
That's brilliant, should be a weekly challenge at PixelJoint. :o

20
Pixel Art / Re: a witch
« on: May 20, 2011, 04:06:04 am »
I swear I've seen this before... O the public queue, hmm I wonder why they didn't approve this, its accepetable, but definitly could be improved. The lighting is what is really bringing you down here, it's a bit pillow shaded, where exactly is your light coming from? O, are you sure you want that cloth transparent? O, yes and the anatomy, but im not going to touch on that.
Here's what im thinking you should do with the cloth...


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