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Pixel Art / Re: RPG Character Base, Side-View Woes
« on: December 07, 2007, 02:33:04 am »
Eh, it doesn't really help. You've taken away any definition in the arms, and gave way to much in the abdomen. Not to mention it barely resembles a human; it's really green. I'm not looking for a direct lighting source, either, which you both seem to imply. I don't think my pose is all that complicated. I wanted something that looks a bit more dynamic than a tree trunk with a bobble head, hence the parted stance. I admit I over did it with my first draft, but I really don't see anything wrong with my current edit. I can give the colors another shot, and perhaps add in a fourth skin tone to smooth things out a bit. I can AA the outter edge as well. The game environment I work with allows for alpha transparencies, so no reason I should be using hard outlines.
Thanks for your input guys, but what I really could use help with is that side view.
~X
Thanks for your input guys, but what I really could use help with is that side view.
~X