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Messages - Pawige
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31
2D & 3D / Re: Bitten by the sidescroller bug...
« on: January 17, 2010, 03:16:36 am »
Bloody lovely!! The gorilla's animation and design looks much better in motion and on the background. One thing I think that might help is slice the farthest background up into a few pieces and scroll them very very slowly. At the moment it still seems a bit flat.

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\ /  Uhhh... What?

32
Pixel Art / Re: I'm looking for some critque. Pwease?
« on: January 17, 2010, 03:00:59 am »
Here's another edit! I based this one off of Bengoshia's. (Hope you don't mind!)



First I reoriented the light-source so that it was coming from the top instead of the side, just so that if this were to be put in a game, running to the left would not make the lighting on the character appear to change.
I also used a mix of Bengoshia's palette plus your dino-hoodie's original shade of green.
I fiddled around with colored outlines for a bit, not too happy with them, the flesh on the arms and legs may be outlined a bit too lightly compared to the other parts. Also, I would suggest that you open his right hand so you can see the claws there as well, it looks a little odd at the moment.
I added a lot of small details to sell the outfit a bit more, like the folds in the pants along the leg (which are questionable, though) and at the bottom, same for the sleeves and waist of the shirt. Punched the shading a bit harder on the hand so that the fingers come forward more.
Changed the shoes from nondescript brown shoes to white sneakers, as I thought it fit a bit better with the character.

Any questions on anything else I did?

33
2D & 3D / Re: I created procedural people
« on: January 15, 2010, 10:32:19 pm »
I want to see the executable of the people generator! I want to generate people!  :'(

34
Archived Activities / Re: Secret Santa 2009! GIFTS GET!
« on: December 25, 2009, 05:15:22 pm »
8Bitty - Sweet, totally captured my cat in one picture! Thanks!

35
Pixel Art / Re: [WIP] Small Cyborg Sprite
« on: December 23, 2009, 08:51:49 pm »
You'd probably want to try that with lines that are just a shade darker than the surrounding colors, and keep the line as unbroken as possible so it reads as a solid line rather than random detail. Remember that when you're working on a pixel-level like this, a lot of detail has to be much more implied that anything else, and if you change just a couple pixels you can get a completely different effect. Right now, his chest just looks like it's covered in bolts, or buttons, or polka dots or something.

36
Pixel Art / Re: Battlecruiser and Frigate
« on: December 23, 2009, 08:49:02 pm »
It's just not reading very well at the moment. This is what I'm seeing:



But if that's what you're aiming for, it doesn't show very well from underneath all the little details you've put on because they are overpowering the shading of the ship as a whole.

37
Pixel Art / Re: Battlecruiser and Frigate
« on: December 23, 2009, 08:06:18 pm »
I would suggest you have another look at CrazyMLC's edit in your last thread. He did an excellent job conveying the major forms of the ship and giving it some depth. At the moment these two are pretty flat looking. Make sure you block out the basic shape before you get into any detailing, and also make sure the details don't overpower the original form. Notice in Crazy's edit the way it's still interesting to look at even with very little detail:



These two new ones are an improvement, but there's more contrast between the details and the overall shape than there is between the different surfaces of the ship (side, top, so on) and so the little greebles overwhelm the big picture and it just starts looking messy.

Hopefully that makes sense.

Also, I'd say that for neatness' sake next time, when you post something so similar and so soon after the last post, just put it in your previous one.

38
Pixel Art / Re: Necromancer [WIP]
« on: December 23, 2009, 07:16:24 pm »
Right now I think you should work on the pose and the proportions. I think the far leg is looking a little gimpy. The perspective on it is a bit confusing, and the pose is a bit "flyswatted." This is an excellent page with a ton of helpful tips. I've linked it to the section that mentions flyswatting with a little sketch. Very useful! I like the idea behind this piece, hope you get it finished!

39
Pixel Art / Re: [WIP] Small Cyborg Sprite
« on: December 22, 2009, 10:54:54 pm »
I think you've got the opposite problem you think you do. He's not really looking like a bear, I think the problem is that he's a little bit too busy and messy and there's not enough unification of the guy as a whole and so he seems incomplete. I did a really fast edit on some parts of him to give you some ideas on where you can take this. Try to think about the big picture, what the major forms are, before you get into any details, and everything with blend together much better.


40
Pixel Art / Re: Portrait for a loved one. Please CnC.
« on: December 22, 2009, 09:36:25 pm »
If I may just interject with a short suggestion--please please please axe the black outlines! They looks really really bad, especially around the lips and the nose. I made a really fast cheap edit to illustrate my point.



See the difference? This applies just as much to the original post as well. Those black outlines do not exist in reality, and so they are very jarring to see on a realistic face like this.

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