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Topics - Ego
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Pixel Art / Recent work[pixeldump]
« on: September 19, 2007, 03:22:08 am »
Been coming back to post a little more, havn't been here in a while.

An animation of quagsire(pokemon). They love to bounce round things around. Went for a wet-ish look.

A lineart I made, which I proceded to change into a fat metroid(in which I like the jelly look alot), and a hatsucker(hat with fangs).

I experimented with a charcoal/sketchy shading still life piece. Wanted it simple. Originally was gonna be a PJ av, and I havn't taken the name off.

A jelly-skull made out of TheMercFCS's lineart(got it on Pixeltendo). Jelly is fun.

An experiment. I made a little alien, then doublesized it, cleaned it up, and added a little more definition. It looked like I wanted it too.

Ego(my character/self) sleeping. Still my PJ avatar. Grayscale makes my self-pixels look better.

Never finished, and it's a little busy and quite random, but it was okay in my eyes at this point. Got bored of it.

Yet ANOTHER coloring of Badassbill's dragon lineart. I REALLY like that orb above his head.

Another animation. A robed being pulling a knife out of his robes and swinging it. Working on fluidity. One of the older pieces.

A very recent coloring of Adarias' pirate warrior. I'm still working on a skin tone, so this is a placeholder skincolor.

Done at the same time as the pirate warrior, Arachne's beast lineart colored. That first spine has a huge shadow, I know. Big focus was muscle shading.


The first mockup frenzy piece. A quiz game. Tap to make the selector go down, hold 3 seconds or wait for time to run out to choose. Tried to be quite simple.

The third mockup frenzy piece. Started off as elebits, but started to stray. I still like it kind of.


Working on this for almnost a week. The bot was originally organic. Left one has a brushed background, right is all pixel. Cuz its a mockup, I figured I could use a little partial transparency. I still have all the parts un-partial transparencied except the crystals is the top left(but the crystals aren't covered and behind it is tiled). Now, you have to shoot between the frontal shields 10 times(they switch order every time) while still dodging his shots. Then, the brain shield breaks down and you have to hit it. When the brain shield goes down, the gun at the bottom goes into overdrive.
Mechanically, this game is very much like metroid fusion(was playing Prime 3 alot this week, so it's bound to happen). The twist is that every shot takes a sliver of the yellow bar at the bottom. After you havn't shot for one second, the bar starts to recharge. This stops most fire button mashing. When he's beaten, you can jump on and over him to the barrier bar, which unlocks with one shot. The good on the HUD means you have decent health, and Boss means that you're fighting a boss(duh).

I'll probably try to make another screenshot of this, because this was really fun to make.


Crits on the pixels everywhere, but mostly on the last mockup. I'd also like a bit of crit on game design(but this might not be the place to ask for that).

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Pixel Art / Rainbow Sea
« on: February 18, 2007, 02:28:01 am »
The
Rainbow ocean is named after both the way a chemical in the water splits light into a stream of color and the regal glimmerfish that inhabit it. Glimmerfish are rare fish whose main length of the body is covered in many hues of scales. Its scales attract light, but then reflect it, causing light to seem to emnate from it. It swims without fins by wiggling like an eel. It is actually a sub-species of dragon, formed when a water dragon is born near the current. They are quite small.
The water waves in a consistent pattern, and seem to be leading in a current that circles the world. Anything in its path is immediately changed to a new set of colors.  Clouds are unable to fly low over the water without being separated into colors and falling into the water. Birds dislike flying over the water, because of the chance of a glimmerfish leaping out and spraying them with a the colored water, with is heavier than most water.


I wanted to type that O.o. C+C on the image. I don't know what to put in the sky, its empty! Also, palette help please. For a duel at Pixeltendo with Opacus.

3
Pixel Art / Mayan Statue
« on: December 06, 2006, 02:09:32 am »
For the palette challenge, but I think its just a cool project. Here's lines:
Here's just that shaded:
And here's my current work:
Update(wow, I did better than I thought on the tree, but the dirt needs help):
I only used a ref for the statue, but this:http://www.myphotographs.net/honduras/honduras0163.jpg
I used the mayan ruins palette challenge palette except for black.

4
Pixel Art / Dark Samus( and a few others)
« on: November 22, 2006, 09:19:10 pm »

Three versions of dark samus I made. I looked at an edit/rip by Infinity's End, but just for what DS looked like.

Thanatos, from Maple Story. I had a Maple Story monster feeling.

i love Xatu. Base colors->shaded Base colors->D/P colors. Bases are from GBC games. Thanks Serebii for references.

An animation test for wings.

I wanted to practice AA. Did I overdo it?

Hue shifting and stars. Lines by BAB.

More Hue-shifting, this time shawn(Ryudo)'s lines.

My current project, Mystery Dungeoun Garmeil.

I will change them all, but I probably won't do anything major.

btw, everyone here happens to be amazing. You all rock at pixels.

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