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Messages - Stwelin
Pages: 1 ... 55 56 [57]

Pixel Art / Re: Mock-up/Sprites for TB RPG
« on: December 02, 2006, 03:50:13 pm »
Personally, i think it looks very white-washed, but i think you've gotten that impression from all the people commenting on the desaturation.

Here are my suggestions:
1.) use a color other than green for the shadows (of the trees), maybe purple.
2.) the top (3) water tiles. put dirt between where the waterline is and the grass starts (to give the allusion that the water is lower than the other tiles, like you did with the ledges), so it doesn't look like a puddle.
3.) use a different color for the menu. all the muted greens make it really mono-tone. (you want the game to POP. :P)
4.) on the tiles where the grass meets the dirt, add a darker green on the *bottom* of the little wisps of grass to give it depth (make it look like the grass is actually on top of the dirt)
5.) again on the grass-metting-the-dirt tile, clean up the dithering job, remove the single pixels of green on the dirt, make the little 'spikes' of grass shorter, grass blades aren't that long. :P

It's looking really good, i think the finished product will be really great, it's come a long way.

Pixel Art / Re: RPG sprite, SD3 inspired
« on: December 02, 2006, 03:30:07 pm »
the big problem i have is that it is so close to the originals.  the feet are simply shuffled.  i would love to give you a more substantial critique for something a little more yours

agree'd.  I had to go dig up the original just to make sure i wasn't looking at a colour edit. And that's never good.  Although, i still like the sprite. Great games.

Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 02, 2006, 03:26:05 pm »
Alright, sign me up. :)  (btw: i'll take a B2)

Likes: RPGs (Final Fantasy, Secret of Mana, etc.), cyberpunk, FLCL, photography, & painting.
Dislikes: meh.

Pixel Art / Re: zombies man ... they freak me out
« on: November 26, 2006, 10:30:32 pm »
I think the far right zombie's head should be away from the camera.  The bat is hitting him on his left side, his head would go the other way.

It's lookin' good though.  I'd like to see some sort of background. (not creepy enough on the forums bland colours. Heh.)  ;D

Pixel Art / Re: Forester Mockup 37 x 2 - b \ 240 = square + game.
« on: November 26, 2006, 05:32:35 am »
Somehow the hearts don't seem too manly to me, while the main character really looks like he'd like something more square. Just a thought.

I agree.  Perhaps a more accurate depiction of a human heart? I think it would suit it more.  ;)

Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: November 22, 2006, 03:10:54 am »

Souly's lines, my colours. (added an outline to sort of finalize it, hope yah don't mind.) [edit]: yeah, i'm not sure how i like the outline either. but meh.

Cheers. ;)

Pixel Art / Re: Jiro
« on: November 20, 2006, 02:58:19 am »
Maybe you could try tweaking the colors, to give it some depth, add a different hue for some contrast. It's fairly clean, it just looks a tad boring.

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