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Pixel Art / Re: Meat Bulb
« on: June 22, 2012, 03:34:20 am »
Sweet ass suggestions. I like the cute/scary duality, I might borrow that.
I'd like to keep the two legs (it has a sort of nonsensical weirdness that I'd like to preserve), but if it just won't work, I'll go to three, or maybe five. Five would be weirder, more mutant, I think. Maybe the face can spin independent of the legs? That would work especially in the version where the bulb is a giant eye.
The nice part of having all these variations on the bulb monster is that it can pad the monster diversity in the game. Bear in in mind that I won't be deciding which one of those ideas to use, I'll be using all of them - in different places. I find it retains some of the efficiency of something like a simple palette swap, but its not as monotonous.
Also, this:
Is an awesome reference image for this.
I'd like to keep the two legs (it has a sort of nonsensical weirdness that I'd like to preserve), but if it just won't work, I'll go to three, or maybe five. Five would be weirder, more mutant, I think. Maybe the face can spin independent of the legs? That would work especially in the version where the bulb is a giant eye.
The nice part of having all these variations on the bulb monster is that it can pad the monster diversity in the game. Bear in in mind that I won't be deciding which one of those ideas to use, I'll be using all of them - in different places. I find it retains some of the efficiency of something like a simple palette swap, but its not as monotonous.
Also, this:
Is an awesome reference image for this.