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Messages - Daimoth
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121
Pixel Art / Re: Meat Bulb
« on: June 22, 2012, 03:34:20 am »
Sweet ass suggestions. I like the cute/scary duality, I might borrow that.

I'd like to keep the two legs (it has a sort of nonsensical weirdness that I'd like to preserve), but if it just won't work, I'll go to three, or maybe five. Five would be weirder, more mutant, I think. Maybe the face can spin independent of the legs? That would work especially in the version where the bulb is a giant eye.

The nice part of having all these variations on the bulb monster is that it can pad the monster diversity in the game. Bear in in mind that I won't be deciding which one of those ideas to use, I'll be using all of them - in different places. I find it retains some of the efficiency of  something like a simple palette swap, but its not as monotonous.

Also, this:



Is an awesome reference image for this.

122
Pixel Art / Re: Meat Bulb
« on: June 22, 2012, 01:35:14 am »
That helps so much, thanks.

I'm actually building an engine that supports side-scrolling. I'll figure out how to bound tiles in such a way that they can be horizontally subdivided, effectively creating a convincing background/foreground boundary.

Hopefully in the end I'll be able to capture some of the magic of the old Splatterhouse arcade cabinet, I love that game. Those stages will ideally play more like isometric beat'em-ups than Maple Story.

Anyways,  I think I will omit eyes and try a pinned-open mouth. I'll also detail the little toenails at the bottom, hopefully that'll move the aesthetic away from anime some.

Another idea I have is to make the globular part transluscent, and have something moving around in there. Maybe it tears its way out and does... Something. Or maybe I'll make it completely transparent and fill it half-way with sloshing green liquid. Or blood.

I have too many ideas. :yell:

123
Pixel Art / Re: Meat Bulb
« on: June 21, 2012, 11:33:43 pm »
It will be isometric. I was hoping that read as 330 degrees, but it's not even close. :'( Then again, I'm not positive which type of isometry I'll be utilizing.

The Kirby thing did occur to me ("Shit, it's hell-Kirby!" *face palm*), but I've been brainstorming. I'm thinking boils and pustules, and if anything is going to be exposed I want it sort of stapled or nailed open. I really want to push the violence with this project. :)

Or, I might scratch all that and make it an eyeball monster. Or maybe I'll make both and get two monsters finished for the effort of one-n'-some-change. In fact, I am going to do that.

How does one determine where it's "okay" to soften the outline? I'd like to soften more (the black outline around the bulb looks bad when you zoom out), but I've got like no confidence with the technique. Is there a tut somewhere? I can't find one.

124
Pixel Art / Re: [WIP]WoW Dwarf Guy
« on: June 21, 2012, 06:12:20 pm »
Make a whole character concept, block out/fix anatomy, work on colors and then go more indepth
+1

The hell of selectively fleshing stuff out is that the unfinished areas inform the finished areas, forcing you to go over them yet again. It just torpedoes your speed!

125
Pixel Art / Meat Bulb
« on: June 21, 2012, 02:12:48 am »


The arrow was a light source reminder.

I'm calling it "Meat Bulb" for now. They pop and damage players. They're going in a gory pixellated Diablo 1-like thing.

Anyways, I'm still very new to pixelling, would you guys mind scrutinizing this?

Also, do you guys know of any good references for a living thing exploding?

126
Pixel Art / Re: feel the pixel
« on: June 21, 2012, 12:26:10 am »
The tendrils on the top of the right lobe look absolutely cool, though. Try spreading that look all the way around the right half.

127
Pixel Art / Re: feel the pixel
« on: June 20, 2012, 09:48:24 pm »
Awesome. Not feeling the tendrils, but the boils and whatnot are just awesome.

128
Pixel Art Feature Chest / Re: Grimoire - Art C&C
« on: June 20, 2012, 12:29:14 am »
Either make his mouth a little more carnivorous or remove it altogether. For some reason I think removing the mouth would look really good on him.

129
Pixel Art Feature Chest / Re: [WIP] Magic Effects (fire)
« on: May 26, 2012, 10:11:25 pm »
I like the way his fire looks better than the particle-ey fire, to be honest.  :n:

130
Pixel Art / Re: Lost Soul (WIP Steam Game) [C+C PLEASE]
« on: May 24, 2012, 11:47:27 pm »
I like the premise and look of his game. I'm a sucker for anything a little morbid.

I think the person in charge of the title's development should make this decision.

Personally, I'd like to see scary elements in there. There are so few horror games out there.

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