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Pixel Art / Re: Boss Detail 2
« on: July 27, 2009, 11:20:09 pm »
the biggest flaw I see isnt the values or colors or anything of that nature. It is that you seem to not grasp how to properly shade objects. most of what you have lacks depth, or any 3d element at all. if you look at lotekk's edit of the hand...thing, you can see that it looks like an orb, not just a circle. things are drawn as if not to even be a 3d object portrayed in a 2d scene, which makes no sense to me if youre going to go so far as to add a back leg. This can be easily helped by just looking at any object (save, maybe paper.) notice how the light hits it, and how different curves and joints and surfaces react to the light. Please don't take this the wrong way, I just don't believe you're seeing what people are really critiqing.