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Messages - Greger
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Pixel Art / Re: [WIP] Roman legionnaire
« on: March 06, 2011, 12:26:11 am »
Ok I have coloured it all now, I would very much appreciate any CC that can be given.

Edit : I changed the shoulder pads back to the old style, did some work on the helmet, his chest armour and legs.

Pixel Art / [WIP] Roman legionnaire
« on: March 05, 2011, 08:28:03 pm »
Hello again, I began drawing a roman legionnaire a couple of days ago, pictured below ;

At first I was pretty pleased with how it turned out, but after I went to bed and woke up the next day I saw some glaring errors that I hadn't noticed last night.
This leads me to the current picture where I'm retooling the whole picture ;

This is the picture that matters. I was pleased with a couple of parts of the soldier such as the loincloth, the spear, sheat for the sword, helmet, feet, right arm and shield. Still, I'm pretty sure you guys can point out any things I've done badly in those parts so I would like some help with fixing those errors first before I continue on.

If that makes any sense, thanks in advance :)

Pixel Art / Re: How Could I Improve These Sprites?
« on: March 03, 2011, 11:52:18 am »

After looking at some posts, I came up with different proportions and shape.

And an attempt at making a new stance for this one. Thanks to 9_6 for the pose idea.

Have his left leg stand at an angle, as if he's bracing for impact. Right how his right leg is longer than his left leg. The same goes for the spear-wielding man, make the poses more dynamic and filled with life. They both have really stiff poses which makes the characters seem slightly boring. Stand up and try to mimic their poses ; You'll notice that in order to have your right leg as spread out like that you have to bend your left leg a bit.

Pixel Art / Re: [WIP] kick and punch animation
« on: March 01, 2011, 04:48:59 pm »
Two legs for the secret agent :):

There's a bit more oomph in the punch now, still the whole body needs to move. When you punch you use your whole body, stand up and punch the air with almost everything you got. You'll notice how your whole body transfers energy, beginning in the legs and all ending up in your fist.

What you should do too, is to make the animation smoother by adding two more frames at the end where he slowly pulls back his arm when he has punched. Add one more frame where he shifts his weight backwards before he punches too.

Pixel Art / Re: [ADULT/NUDITY] Nude Drawings in MS Paint
« on: March 01, 2011, 04:46:11 pm »
jewdozer is a genuine artist, and I've had the pleasure of working with jewdozer in the past.
Something that I think can be improved is the transition of the darkness(or brightness) of her skin, I think lowering the contrast of each part of the colouring would make it look a lot better. Also make the transition parts (between light and dark) slightly bigger so that it doesn't go so abrupt into the shade.

Pixel Art / Re: Cyborgyetiman
« on: February 25, 2011, 11:43:25 am »

Err, he's my new icon.  Just seeing if anyone has any crits before i submit.

He's got a really stiff posture, that's what first struck my mind. Work on those legs, the right one (his right, I'm going to go all after his right/left) is pointing somewhere, and it's the same length as the left one that is almost crouching. This means he either has a really short right leg, or a really long left one. The arms are also off different length, his forearm appears to be longer than the bicep which is wrong, it should be the other way around. Most of these issues will work themselves out if you work on the pose of his, a stiff body makes it unattractive.

Pixel Art / Re: kick animation
« on: February 25, 2011, 11:40:04 am »

I'm trying to make a kink animation.
This is what I have so far.

I found this topic and I used it as a reference:
Please tell me wath you think of it.


Stand up, and kick in front of you. (But first make sure you won't kick something down!)
Notice how the whole body interacts when you do that? How your body twists, how the leg you're standing on turns to its side? That's what you should try and emulate, make it seem as if the whole body is in it and not just the leg that's kicking. 

Pixel Art / Re: Hills
« on: February 24, 2011, 04:18:41 pm »

I'm confused and I don't know in what direction to go with this. I wanted it to be more detailed, but I've no idea how to properly texture this grassy hill  :-\

Pick out a few shades of the green, and start making all the straws of grass. Give it some motion, make it seem as if the wind is blowing. Determine where you want the wind to come from, and form the grass. Add some darker and some lighter patches of grass on the hill, a hill that grows freely have patches where the grass grows faster and where it grows slower and doesn't soak up as much rain, giving it patches where it can be all lush and green and patches where the grass is almost yellow because it doesn't suck up as much rain as the other patches.

I think this picture shows a pretty good way on how the grass looks like on a hill similar to yours ;

Pixel Art / Re: [Finished] Man rowing boat
« on: February 24, 2011, 04:12:20 pm »
Finished? Sure the animation is almost there, but visually it could definitely be improved. For instance note the amount of banding, outlining, and pretty bland lighting in the image.


I'm too lazy to make an edit right now and I have no clue on how to splice frames together to make an animation, but perhaps I'll edit a frame or two though to give you an idea of what I mean.

Yeah visually it could definiatly be improved, not sure on how to do that though. I've tried to animate the water so that it looks more lifelike but I just can't get it to look right. I'm calling it finished because I'm not sure what to do with it in regards of background and all that stuff.

Here's the frames for you ;

Pixel Art / Re: Walking Animation (female)
« on: February 24, 2011, 12:45:23 am »
Thanks for your reply :)
I have updated it. The darker leg for now just makes it distinct from the other. The chest now moves more smoothly.

Does she kick out too far? Swing her arms too far? Just want it to look natural. It's getting close I think.

I don't think she's kicking too far. Now you have to work on that cloth moving with the legs. Remember to make it 'push' out when her right leg is moving, and that it falls back when her left one is moving.

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