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Messages - Kable
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31
Pixel Art / Re: Guts
« on: November 13, 2006, 07:07:36 am »
Hey..  not to hijack.. but i've done a few of these!




The first one was based off the image from the intro to each episode, there's a shot of gutz walking away into the darkness. I had a really blurry download version of the episode but the image was so striking i pixeled one.

Anyway, by all means continue with derek's crits. I just wanted to wave :)

-Dan MacDonald

32
Pixel Art / Re: Vedsten + Jawsh + Gustav + Fejer + Nick Lee
« on: October 30, 2006, 04:28:22 am »
Very nice work guys. Making maps like that is really a difficult skill that goes way beyond just pixeling or coding.  The examples really help, especially DoubleDragon, while I've beaten that game more times then I can count in my youth, I never noticed the perspective mashing.

Is there a an official site for the game? I may have to pick it up :)

33
Pixel Art / Re: Vedsten + Jawsh + Gustav + Fejer + Nick Lee
« on: October 29, 2006, 09:47:53 pm »
First of all, great art.

Nicks stuff really has me wondering though, There's a lot of mixed perspectives in the levels, though I'm sure it all  looks great when clipped to a GBA sized screen.

How did you guys arrive at mixing all those perspectives? was there some reference you were working from?

Also, how did the game handle players walking behind things like buildings.. or inside a bus, did the player just disappear from view for a while?

and last one, how was the level design created, was it really just one big image chopped up? or did you rough out levels with very basic blocks and then spiff them up? I'd love to know how these levels were designed and assembled.

(ok.. looking closer I can see that  they are indeed tiled, but there' s a wide variance in tile sets within one level)

34


I just wanted to add how impressed I am with the amount of improvement in this screenshot over what you had to begin with. The sprites really "pop" against the background. I think the transition to this point is the difference between good art and good game art. These edits take into consideration the overall functionality and feel of the art within the overall game. I really like it.

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