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Messages - 9_6
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41
Pixel Art / Re: New to this community
« on: July 05, 2014, 11:42:24 am »
I'm surprised no one said it yet so I'll be the bad guy here.
You need to forget about "anime" and "style" for now and focus on the basics.
At some point, it'll all be the same anyway.

Draw from life so you understand form, perspective, proportion and volume better.
Try to copy other peoples works to better understand a variety of stylization and composition.
Only construct something after you think you got an idea how it actually looks or else, you will just regurgitate the same visual clichees that you picked up from pre-stylized works of your favorite artists again and again.
Limiting yourself to "anime" traditions will only serve to slow your progress down and limit your range.

Will Terrell did a nice video on a healthy approach towards coming up with your own stylized character.
Try something like that and never be afraid to try out new things if you feel you got "stuck".

If you haven't already, I would also highly suggest you get yourself a sketchbook in which you draw something every day.
It doesn't matter what it is, it doesn't have to "look good" (mistakes are not the end of the world, learning to accept them, learning from them and moving on is a big part of this) and you don't even have to show it to anybody, just try and make drawing something every day a habit of yours.

42
Pixel Art Feature Chest / Re: Realeastic Charmander
« on: January 31, 2014, 08:23:10 pm »
Those are not scales, they are folds in the skin.
You should work on the volumes a bit instead of trying to render scales since that only adds noise to the structure and ends up making things look flat.

43
General Discussion / Re: I've added [spoiler] tags
« on: January 20, 2014, 11:07:02 am »
Being able to change the title might be useful.
!yus!

Done. Just drop the quotation marks.
;D
Excellent.
Here's a bug I noticed though, you can't seem to tuck away quotes into spoilers.

44
General Discussion / Re: I've added [spoiler] tags
« on: January 14, 2014, 05:37:02 pm »
Being able to change the title might be useful.
!yus!

45
Pixel Art Feature Chest / Re: Castle of the Winds
« on: January 14, 2014, 03:35:06 pm »
I'm not sure about the broken outline, it seems to me that it makes things hard to read, especially if you have bright yellow shapes on a white background.



Also that palette on the picture looks like 16 colors but is actually 32 with 2 barely visible variations of each color so the picture should have no more than 33 colors including white in it.
It uses 44 while your 2 characters only have 7 in them. What is happening?

46
Pixel Art / Re: Noob question, skull [CC]
« on: January 13, 2014, 02:13:26 pm »


You could try to approach it like painting, copy the values (lights and darks) and try to codify as little as possible like for example the teeth may not form an even line in your reference but the pixel grid is too large to convey that and if you fiddle around with single dark pixels to try and describe teeth, the area will end up dark while the teeth are actually quite bright.

Your 2 brights are very close to each other, try to move them further apart by raising the contrast or you might as well work with 2-3 colors.

47
Pixel Art / Re: Black bear C+C
« on: January 08, 2014, 03:00:59 pm »

You are too caught up in the details.
I would suggest ditching the 1 pixel brush and blocking things out with a 2 pixel one so you can't fiddle around with the micro and focus on the macro first.
There is no need for a super cleaned up 1 pixel outline if you'll keep changing stuff around anyway.
Don't be afraid to put heavy blacks down where you see heavy blacks.
Afterwards, you go in with the 1 pixel brush and do the polishing.

Also pay attention to where you want to put the horizon.
It plays a significant role in the composition and sets the mood for the picture, a high horizon makes things look weak, lost and insignificant while a low horizon makes them look heroic.

48


- Crows have dull hightlights, it takes quite a bit of light to make them shiny. They are very dark.
- Highlights tend to be cold and shadows tend to be warm, that's why they look otherworldly.
- Pay attention to how the head and the beak forms one line, how the neck curves into the body etc.
Try to identify the landmarks that identify a crow. For instance, feathers around the head tend to point towards the eye.
Everything tends to radiate out from there for most birds. Feather structures never make sharp turns.

49
Pixel Art Feature Chest / Re: [WIP] Mutant Gangland
« on: December 30, 2013, 09:56:03 am »


Basic rule of thumb:
Those single pixels you sprinkle everywhere to add structure? Avoid that like the plague.

Think long and hard about every single pixel you place somewhere by itself.
Dithering is NOT your friend.
It can be useful but that can quickly escalate into an abusive relationship.
You want to go as simple as possible and noise in the background doesn't help with that.

I used to do the same and learned the hard way that simple is often times better and that large clusters of pixels are not necessarily my enemy.

50
Pixel Art Feature Chest / Re: Donald Duck Dragon
« on: October 10, 2013, 04:21:51 am »
It could use a bit more definition.
You are hiding most of the features in the shadows. Try to pull them out of there!


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