Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 9_6
Pages: 1 2 3 [4] 5 6 ... 42

31
Pixel Art Feature Chest / Re: [WIP] Cat Sprites for a Game Project
« on: July 31, 2014, 07:07:33 pm »
One of my friends thinks the ears in the first edit look too rabbit like. >_> Cool edit though. As for why I made the fur like that in the bottom part of the cat's face, I was trying to give the cat a unique shape for the whisker area that looked very cat-like but uncommon. Considering how the character will probably be more wild in my game, I think that fits really well.
We're not here for you to tell how much you love your stylistic choices since they fit so well you know.
This is literally the first time the word "wild" has been uttered in this thread to describe where you want to take this character.
All you do is frustrate people and not make any meaningful progress this way.

I can fix the bunny ears but what does that do for you if you seemingly won't try any of the approaches presented to you?
You really need to forget "style" right now and experiment to see what works any why.



I post my updates on four sites and this is the only site of the bunch that has the zoom in feature. That, and it's annoying I can't zoom out without refreshing the page.
Shift click.

32
Pixel Art / Re: [WiP] simple Knight [C+C]
« on: July 27, 2014, 06:15:13 am »


Chest armor usually is V-shaped to guide strikes away from your body, that's why fantasy boobplates and muscle armor is impractical.
Fancy shoulder armor also doesn't quite make sense since it adds a lot of weight and offers no benefit other than blunt weapons not slipping off of it if it is curved upwards like that and you taking the full force of the blow maybe.

33
Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 26, 2014, 02:55:45 pm »
Well that's a huge improvement. Well done!

The eyes could be a bit higher yet and the nostrils could be even bigger and more to the front of the snout.

One thing you should avoid are single pixels like on the tail edge and in the highlights.
Those tend to do the opposite of helping with readability and add noise.
You can make sure there are none by sketching with a 2x2 brush, then touching it up with a 1x1 one.
That also makes the sketch way more malleable so you can iron out kinks fast without obsessing over details just yet.

On another note, I also edited your umbreon.



Yours does not quite look like this:

And I guess you wanted to give it a black panther fur shading.


34
Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 25, 2014, 05:20:07 pm »
That's an improvement.
To improve it even more, the head could really use the fixes I talked about earlier.



You really need to stop putting the eyes so low.
Look at your reference.
It's nowhere near the center of the head. It's nowhere near this large. Neither are the ears.
You should probably also stop omitting the mouth.



Horses are super shiny and have a million muscles and veins everywhere.
To achieve that, you need to put dark and bright clusters next to each other.
It is sometimes counterintuitive where to put the bright spots.
That is because horses are a nightmare to draw.
The highlights just go wherever they please so study the reference closely.
Enjoy.

35
Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 24, 2014, 09:58:48 pm »
That dog is a lot bulkier than what you have and the headshape is still off.
The ears and eyes need to go up, muzzle needs to be broader and a mouth won't hurt since the part where the white meets the brown isn't where the mouth is.
Also the "knees" are the same height the "ellbow" is and tails don't come out of butts, they are elongated spines.
Your texturing suggests long fur, that dog has very short fur.
At times like these, less is more.


36
Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 24, 2014, 09:03:22 pm »
Well there you have it.
I take it you're not interested in improving this piece on such a fundamental level though?

37
Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 24, 2014, 08:55:56 pm »
What dog is this then?

38
Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 24, 2014, 08:39:42 pm »


What is this?
It seems like you want to draw a fox?
Why not just draw a fox and leave all that oc stuff, the big dreamy eyes, the creative marks etc for later?
Look up references, study how the thing actually looks.
It also helps estimating how the texture is supposed to look.


39
Pixel Art / Re: raptor run cycle
« on: July 23, 2014, 08:22:13 am »
Vertical movement is very important, especially in a runcycle.
Without it, the character has no weight and there is no rhythm to the run.

40
Pixel Art Feature Chest / Re: [WIP] Cat Sprites for a Game Project
« on: July 23, 2014, 07:18:26 am »
I don't know about cats but with dogs, downward ears usually mean apologeticness or warning while upward ears mean excitement, concentration or just a neutral expression.
Both versions of your cat look sad to me. You might want to utilize the ears for expression too.
Also that beard your cat has isn't found on house cats so unless this cat is part lynx, the fur there wouldn't drop that way.
But that is part of looking up references which, as said before, is something you might want to do.


Oh and don't post giant pictures with 3 different sizes, this forum has a zoom function so you only need to post the 1:1 version.

Pages: 1 2 3 [4] 5 6 ... 42