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Messages - Luzeke
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41
Pixel Art / Re: Old TMNT RPG work with new updates (and other stuff)
« on: December 17, 2007, 03:16:54 pm »
These are kickass!

Though the dead animation make the turtles look more like they are balancing on their toes.

I made an edit to show what I mean. The standing and dead animations are to the left and center and my edits are on the right.



42
Pixel Art / Re: gamemaker project
« on: July 09, 2007, 05:21:54 am »
I like the details of the wooden dragon.

I'm curious about those small shiny... things to the right. Are they supposed to move about a little, or are they static?

I noticed this mockup is slightly smaller than the others.

Awesome as always!  ;D

43
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 08, 2007, 12:58:33 am »
Quote
Either that or make him a bloody mess. Like in Doom :D, you'd know you're almost dead because you were bleeding from the eyes and nose. I never knew you could bleed from the eyes until that games.

Like so? (Edit: I don't know why but ImageReady messed my colors. The blood was supposed to be red  :-\ )


I like the idea. But I don't think it reads very well. I think that just having him looked fatiqued makes more sense. Although deaths can be gory. Hadn't thougth much about if I was gonna add gore, and how much. We'll see.  :P

I just now started on another enemy. It was such a weird idea that I just had to at least start it now.



 :crazy:

44
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 07, 2007, 10:10:49 pm »
Another update. I've been working on my main sprite a little, and again have two versions which differ slightly.  :crazy:



In the left one I only used two frames for the sword and three in the right.
I took away the brightest shade on the pants and replaced the dark blue 'outline' with the color I used to
outline his face. I did it different on the two versions. On the left one I did pretty much as before but didn't outline as much as before.
The right one is the same except that I didn't outline the sword.

I also made an idle animation for when he's low on health. I did the one on the left the same way I made the one to the left before and vice versa on the right.


45
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 06, 2007, 10:45:11 am »
Thanks!  ;D

I did a new idle stance animation yesterday. I tried out making the sword move. I'm not sure if it worked out well, it might be to much motion for such a small sprite.
So here's two versions, one with sword movement and one without. Which do you think works best?



(Couldn't update at all yesterday since my connection was down the whole day  :mean: )

46
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 05, 2007, 09:38:26 am »
The green bg is just for me to know where the mockup picture begins. When I work on it I have a larger canvas so I can put things away and stuff. The green will be replaced by a background of sorts.

I was thinking more of wheat fields than grass. I changed it around a little. Added slimes as well. I'm gonna work on the tree next. I hate trees, they're always a pain  :-\


47
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 05, 2007, 03:38:00 am »
the beginning of a mockup for the game.



I added dark blue to the left side of the sprite, to accentuate it. Hopefully making it pop a little better.
And I've also changed the swords design so it's more like the concept. Here it is:


48
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 04, 2007, 07:54:30 am »
At first I was going for the anime cliché feel. However, experimenting with his hair I think he's better off with not-so-much-spiky-hair.
The highlights were unnecessary and some other stuff too, so I got to fixing it. Now it's 20 colors, (seems it's actually 22)



Before that I did a little test for an idle animation:



Only 3 frames and a little crude. But I'm gonna work on it. I'd like to ad some subtle 'swaying' of the sword (dunno if swaying is the word I'm looking for though :P )

And, yeah it's gonna be displayed at or more than 2x

49
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 04, 2007, 07:01:54 am »
Yeah the sword turned out different when I started to pixel it. When I pixeled it I didn't get it the way I wanted it.
So I started going for more conventional shapes. Well it's not near done so I may change it some more.

I worked a little on the body, and I think I improved it a little. Tell me what you think :P



And I played around doing some facial expressions as well. These were actually a lot of fun to do ^^


50
Pixel Art / Guess what? Game graphics! Wooooh!
« on: July 04, 2007, 04:50:45 am »
Well, I'm moving my previous game project to 3D so I thought I'd make a small(-ish) 2D game over the summer, to keep the brain going  :)

So I'm reviving one of my older projects. I call it Hero's Sword.

It's a simple (don't know if it stays simple for long though) 2D platformer with a silly story. Resolution 320x240.

Thought I'd begin this thread with the main character:



The right one is a slightly older version, I show it as well because in the newer version I exchanged some of the outline on the head/face with a brighter shade.
I wanted to do the characters chibi anime-style (haven't done much anime in a while so thought it'd be fun) and I'm pleased with the head, even the hair. But I'm still not sure about the body. I'd really appreciate your thoughts on that.
I've been looking at Kennethfejer's latest little project to get some inspiration, since his style is the closest thing to what I want to accomplish (without emulating his style too much of course).

I have my quick sketch of the character:


I also drew his sword there, and how he looks while holding it since in the game he hasn't held a sword ever until the game begins. He's gonna look very silly using the sword, and also using it in silly ways.

Here's two ideas for the sword:



I went for the left one though.

Well, that's all for now.  :D

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