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Messages - Pju Pju
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11
Pixel Art / Re: Run, ninja! (Update with more animations)
« on: August 22, 2005, 03:39:01 pm »
Nice work, would love to see those in a game :)

The jumping animation looks nice, and it's hard to critique not knowing how she will move in-game. Seeing as she gets down on her knees upon impact I'd recommend having her move her legs faster near the landing as this would increase the speed and power effect you already got going. Just adjusting the timing would most likely do it as the legs pose and position already looks good.

Also if she is going to be jumping down things(rooftops, balcony's etc) or doing long jumps you might want to add another frame to get a nice wind movement effect in the hair, nice work on getting character into it btw  :)

Also, alltough there are exceptions to every rule, straight lines are very often to nice and clean compared to their surroundings so I think you could benefit from changing her arm a bit so it's not perfectly aligned with the camera. She could just punch a little bit higher or lower or bend her arm slightly, I'm sure you'll work something out. I think the sword on the ninja might benefit in the same way if he tilted his hand slightly downwards which would go well with getting the feel that he is running and about to attack ;D

Nice work so far and good luck to you  :)

12
Pixel Art / Re: 2-bit videogame ghost
« on: August 22, 2005, 03:18:14 am »


Thanks for the tips ;D I added a pixel to the head which made the head look better and fixed the tail so it became more pointy as that was the look I was going for ;) After that I widened the chest which added some depth and the ghost now is alot more like what I was going for. Thanks!

13
Pixel Art / 3 1-bit videogame monsters!
« on: August 22, 2005, 02:25:36 am »
So I'm new to the forum ;D Thought I'd start by just learning to put pixels in the right place and do something which I can complete.



What I'm going for is a 2-bit videogame ghost and I think I did quite a good job. I left out pixels at some places to get a feeling of smooth lines and translucency and pictured the motion of the character to be just before the attack on the player. Think sidescroller with ghost appearing from a background layer  ;)

It's zoomed in to 2x as that would be the resolution I picture it in my imaginary little game and the tail is solid to make it seem darker as if it was pointed backwards in accordance to it's shape.

So what do you think, did I accomplish my goal or is there something I could improve before I move on?

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