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Messages - JonathanOfDrain
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261
General Discussion / Re: Contra 4 DS - Developped by WayForward
« on: July 03, 2007, 07:02:54 pm »
Spread fire seems to be as bad-ass as ever. The running animation is pretty tight too. I'm already prepared to buy this. SuperC was MY first game. It was the game that was mine and nobody elses. I also put a label on it.

262
Pixel Art / Re: [WIP] Thrall
« on: July 03, 2007, 05:09:09 pm »
It's pretty good. You should probably make those gloves look more like gloves and not like the rest of his hand painted black. You might also be able to save a color if you use the dark purple in his clothing as the darkest color for the yellow. They're really close.
Mine:Yours:
Do you see much of a difference?
Very small difference, just a suggestion to save some colors.

263
General Discussion / Re: Official OT-Creativity Thread [Nudity]
« on: July 01, 2007, 01:36:30 pm »
I wanted to make my own Objection! but never got very far.

I also was starting a painting project so I could use my brushes again.
It's a decent scan.

264
Pixel Art / Re: Period piece: Panzers on the prowl WIP
« on: June 29, 2007, 04:33:22 pm »
Graphics Gale is step up from MSpaint and still allows you to use layers. You should probably take one of the soldiers and try to concentrate making one of them really nice.

265
General Discussion / Re: Introductions
« on: June 27, 2007, 02:47:40 pm »
Hi I'm Jonathan Drain, I live in a small apartment in MAssachusetts and work three jobs to pay for said apartment. I started pixeling because I wanted to make a game and nobody else want to do the art. I've never really been around pixel artists of such talent until I started visiting here so the bar has been set and I'll try to take whatever advice I can from whoever I can in hopes of improving.

266
Pixel Art / Re: Hyena gunship
« on: June 26, 2007, 06:07:32 pm »
I don't really like the dithering on his back. You didn't really need to dither.

267
Pixel Art / Re: Help with heads.
« on: June 26, 2007, 05:19:40 pm »
I tried a step. Maybe it's too quick, but It's a step regardless. Makes me want to make the stomp more stomp than step. I'll edit this post in a few minutes with an edit. Also you can tell I don't know what to do with this large empty places on his body, I tried making some highlights and shadows on the moving "leg" but still don't know what to do for the rest.


EDIT:

I played around with it a little and I think the purple-blue looks good as the shadow color. I made solid blocks for highlight and shadows instead of messy dithering.
I'm kind of confused at what I should do now.
EDIT AGAIN:

I was getting tired of working on him so I moved to his enviroment. I need to brighten those things up and make them look like toys, I want to add really "cute" rocks. The whole game should have a cute look and it's off by a little and my brain is shutting down.

268
Pixel Art / Re: Bibi the Fueler.
« on: June 26, 2007, 04:57:43 pm »
I like the concept art of her butt...
The hair on the first versions was too close in hue and value I think, this is better on the later version.
:D
I think the hair needs a little more contrast on the latest version.

RobG, why didn't you pixel her in that sweet two piece? And shouldn't her hair be trailing behind during that skidding animation?

269
Pixel Art / Re: Help with heads.
« on: June 26, 2007, 02:24:24 pm »
Thanks Zolthrog. I think your "blurring" is better than the blurring I had in my head. I planned to have lines trail like on most animated sword swings. I planned with the great edit you made and go this:

I wanted to add a stomp to emphasize  intensity and I think it works. The resetting looks bad though. Should I have his foot pull back faster or instantly? I think his back leg looks slightly boring but I don't know what I could do to change that.
I think I'll play with the blur a lot more when I start coloring it a bit.

Thanks for all the help so far.

270
Pixel Art / Heads [WIP]
« on: June 25, 2007, 10:53:51 am »
I've been working on a game with my friend in Australia for a while called 4Heads. It was a silly idea that has received a good deal of support from other people. We only had a demo and we are now finishing the game. It should be out in a month.
A few people have been giving us crap about the cuteness of our games and how they lack any level of seriousness so we're planning on making a slightly serious game That means we'll try to avoid all those vibrant bright colors, use some more detail and have a slightly realistic "world". We've discussed making a more action oriented game that would still be in the same "world". Since it will involves more action we'll need some attack animations. I thought since these creatures don't have arms they'll have to smash with their heads or head butt other creatures. I made a quick animation and it turned out badly.
It should have named it flaccid.gif because it... looks flaccid.
Here's a good picture of what they look like:


I was never really good at animator and always avoided it (didn't help) so now I'm asking for some help from you.

Here are some of my sketches, smash animation was drawn out at the bottom right.

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