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Messages - JonathanOfDrain
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11
Pixel Art / Re: Character help
« on: January 08, 2010, 11:45:31 pm »
Dude, your "blobbed" version reads ten times better than anything else in the thread.  Add some slight highlights and shadows and you're done.


I have to agree completely. The highlights and shading seems to be too.... harsh? Legs and feet look too bulky to me. They look like they're clay that you've yet to carve into. Define a nice form with all that clay.

12
You have a good composition, strong use of cool and warm colors (I like the use of cool colors, makes it more jungle-y) and you've got just about everything blocked out. Make sure you pull out your references when you start going into detail.

Can you keep links to the progress of these? It will be nice to see how everything is coming together.

I'll comment more as you make more.

13
Pixel Art / Re: Floppy Disk Avatar
« on: January 03, 2010, 07:16:08 pm »
I quickly played around with some stuff. Mostly AA.
It's hit and miss.
ME <--> YOU
AA helps the mouth. Softens some of the corners, might want to play with the AA and the palette to get some smoother AA.
Very cute, just wanted to give you something to consider.
You might want to also look at some of Panda's stuff. He has some really nice AA on his work.

14
Pixel Art / Re: The Devil's Tower, Castlevania clone
« on: December 26, 2009, 04:48:28 am »
A few things about your characters turn me off.
They all have the same body shape. The eyes are weird too, the characters seem to be looking down and back. EYES FORWARD!
The head isn't nearly as round as you depict it. Practice basic human anatomy. It'll help a lot in the short run and even more in the long run.



I don't like black outlines. Just my personal preference. Why use pure black when you can soften things with a smoother transfer or contrasting color?
Try not to get caught up on details. These guys are going to be moving around on a screen, people won't notice most of these details. Get the general look blocked in then slowly work smaller and smaller. That's sort of the painterly approach, but it does work. For me.

Try mixing a little bit of color into your whites, blacks and greys. It's fun and will make them a little bit easier to look at.

15
Pixel Art / Re: Ramza Beoulve
« on: December 26, 2009, 03:55:08 am »
The body language suggest Ramza is really timid and very scared/worried. Might want to make or more confident. Or emphasize that scared/worried-ness.
Are you aiming for realism or something just shy of realism?

16
Pixel Art / Re: All aboard the tree bandwagon!
« on: November 19, 2009, 06:26:29 pm »
Really appreciate the C+C, thank you all very much.

Took into consideration what Rydin said. It's not really executed well but the idea is there. It'll improve as I keep picking at it and playing with references.

Yellowed the leaves a little, they could probably use it a bit more. Ripped off a bunch of leaves.

EYECRAFT! Means a lot knowing someone saw a level of urgency in the tree's actions. Wish I read your comment earlier, the dead tree idea sounds good. Definitely worth trying. Rocks were erased, dunes might move in soon. I'll try to sprinkle in signs of former life. It'll make his search for water that much more against the odds. Right?



Thank you for the C+C, hope I'm headed in the right direction.


EPDITE!

Small changes with the colors and playing with layering things in the background.
Are the dunes too patterny? Clouds are too sparse I think but I like them more than the previous ones.
I'll probably play with the leaves later tonight.
I'm thinking of adding a bright red bird on his outstretched arm. Might scribble that into existence soon.

Thanks to everyone who has helped me so far.

17
Pixel Art / All aboard the tree bandwagon!
« on: November 18, 2009, 08:47:56 am »
Saw everyone else playing with trees. Why can't I?
I started off with a sloppy small sketch in a notebook. Girlfriend liked it. I started pixelling it. I require such simple motivation.


Sort of struggling on making the leaves look like a tree's leaves while still maintaining a afro+pompadour look.

I must preemptively thank you for any C or C or edits. Thank you.

18
Pixel Art / Re: My first pixels - character in a puzzle game
« on: June 15, 2009, 12:00:20 pm »
This is a really good start for your first pixel art.
I don't mind having an extra color in that sprite, I think it does have a NES feel to it. With 2 more colors it could probably still have a NES feel. Though right now it looks like you're using 4 colors because the skin and the white are so close. If you're not using the NES palette I suggest darkening and saturating that skin tone.

Arne had a really in-depth thread going on not long ago about a pseudo-NES project. He didn't have the NES palette but he stuck pretty close to the same restrictions. Since you're using XNA (I assume this is intended for computer or XBLA) the game doesn't need the exact restrictions. You might want to consider using those restrictions as a rule of thumb.

Arne's thread.

19
Pixel Art / Re: [WIP] Top-Down RPG Character
« on: June 11, 2009, 06:39:02 pm »
Why does the hero have a helmet and a shield but no other armor?

20
Pixel Art / Re: more spectrum dragon
« on: June 11, 2009, 06:36:01 pm »
The technique Helm is using will really help you define forms.
The wings/hands don't make any sense to me. Doesn't make any sense in the sketch either. Might be a bad design or my lack of sleep.

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