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Pixel Art Feature Chest / Re: Generic 16 color palette
« on: June 22, 2007, 03:00:44 pm »We need more people to explain this.
Well, no one can ever say that people on pixelation aren't helpful.. need an explanation? here are five!
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We need more people to explain this.
Potentially stupid question: we've got 16 colors including black, correct? What happened to transparency?Transparency can be any of the available colours. On a system where you are allowed to use 4 colours per sprite and tile, the 4th colour is used to define transparency leaving 3 colours to paint with.
P.S. how can i make my gif images to move??
I dunno, at home I have a 24" widescreen monitor running at 1920x1600 and pretty much all well pixelled stuff reads perfectly fine, like the smilies and stuff.A bigger screen with a lower resolution, so the pixels will be bigger for you.. it's not that strange.
I usually consider 22 inches - 1028x to be the '1x size' and yes, it's vague... I assume you mean 1024, and I guess that makes 2048x1536 on a 22" screen screen half-x?
med-res (That's what DPIV called it anyways)med-res on the amiga is a screen mode with "tall" pixels instead of "wide" pixels like on the c64..
(like when there's a 'tile space' that has 3 colors but registers as 4, disallowing me to edit it until I do so some odd change)