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Messages - Zolthorg
Pages: 1 [2] 3 4 ... 48

11
General Discussion / Re: Official Off-Topic Thread
« on: August 11, 2008, 09:16:44 pm »
video game is game

video game art is art

12
General Discussion / Re: Official Off-Topic Thread
« on: July 28, 2008, 05:39:11 am »
I'm sure atleast some of you played FFVI:
Anyone know why instant death attacks sometimes don't work? For example with Edgar's chainsaw.
Sometimes when it does instant death, the enemy dies but then just pops back up. Why does that happen?

automatic instant death would be lame, sometimes it misses (but still shows the full animation) and sometimes the enemy is immune (bosses).  This is true in most early FF's.

Ah right. But I found it weird especially because it ALWAYS has the instant death effect on a few specific monsters. Who would then re-apear with full health!
So instead of sometimes doing damage instead of instant death as it should, it always does instant death which I found kinda weird.

try throwing a revivify/ phoenix down / potion at those monsters
i'm pretty sure this happens when you instant kill zombie type monsters

13
General Discussion / Re: Official Off-Topic Thread
« on: June 16, 2008, 12:26:49 am »


i just threw this together out of boredom, but i'm getting terrible deja-vu
anyone recognize the little guy? I'm hoping i've lifted him from a previous doodle of mine rather than someone else's work.
(not that there are many unique shapes accentuating the same features in a 16x16)

14
General Discussion / Re: Official Off-Topic Thread
« on: April 30, 2008, 03:41:31 am »
forgot to grab me a tile in the iso collaboration
i'm such a failure pixel artist

15
General Discussion / Re: Official Off-Topic Thread
« on: April 19, 2008, 02:01:50 pm »
Hey guys, I'm needing some kind of free forum with a server of it's own for a project of mine, and I was wondering wether any of you had any experience on this. I remember there was something like this called Ezboard back in the day.....what's the best thing right now?


Dont need too much fancy stuff, just ease of use and hopefully some free uploading space to go along with it

ezboards, and proboards are easy and free hosted
but there are multitudes of exploits for both softwares (ezboards and PHPBB)

try forumer, they were nice enough when i gave them a shot
simple machines is obviously good if you grab some webspace :P

16
General Discussion / Re: Official Off-Topic Thread
« on: January 21, 2008, 03:00:43 am »
it's actually a slightly fixed up snake doodle

(snake doodle #1 of 2)

(tileable)



it's a common motif in my doodles

(snake doodle #2 of 2)


i have a whole folder of ms paint black and white absent minded doodles

17
General Discussion / Re: Official Off-Topic Thread
« on: January 20, 2008, 11:40:52 pm »
i think i need a new one

18
Pixel Art / Re: New self portrait...
« on: January 11, 2008, 12:32:07 pm »
To be informative: it's at least 72 pixels over size restrictions in both dimensions

The piece itself: The face gets lost amounts those dark areas of color with its low contrast. I suggest playing with the skin palette

19
General Discussion / Re: Official Off-Topic Thread
« on: January 06, 2008, 10:27:43 pm »
Mame is the cabinet emulator
that said roms are bad  ;) : :-X
don't talk about such illegal things on the boards

20
Excellent lighting system
although i'm not to sure of the shadow  on the ground beside the middle knight, why is it the same height as the on on the top knight?
(i'm assuming the light source is from off in the northwest direction)

I think to debunk the busy-ness, you should take the scene above where you're asking us about busy-ness, and make several copies of it
1 without the well defined rock clutter
1 without foliage
1 with some generic blank space <- important, it seems as though you're trying to fit the whole map into the viewing area, as opposed to utilizing scrolling

and then compare it to this one
i think your lack of definition of forms on foliage tiles is causing it personally
the tiles that lack outlined areas have too many shades and seem almost unfinished
you'll get into a debate with yourself about oversized plants, such as how rpgs like to define "to-scale-massive" grass blades, but i think you'll find the planks and rocks already existing allow you to oversize and define your plants a bit

try it, is all i can say.

p.s. i've been watching this develop for a long time and i read the blog all the time, lovin it

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