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Messages - eobet
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Pixel Art / Re: An uncertain introduction... (comments welcome)
« on: October 14, 2006, 08:18:12 pm »
Ack, sorry! I just read the rules for this site, so I removed that house, as it wasn't 100% hand pixelled.

The last image, however... the rules talk about using Photoshop tools and such, and I know using a vector based app is as far removed from pixel pushing as you can get, but has anyone tried this technique before? Perhaps you don't want to discuss it here, though. Let me know and I will remove it as well.

Which then only leaves the really old and basic looking stuff. Whoops!

As for the first game mockups - more contrast.  You should change some of the hues also.  Texture is massivley needed on the sand, pyramids look ok, just a bit bland.

If you read the description, you will see that it was made for PalmOS, which only had four fixed shades of gray, and depending on the device you had, those shades could actually be green instead! Granted, the color image could perhaps be improved, since I believe that palette was around 200 colors, but it was my first try.

Pixel Art / An uncertain introduction... (comments welcome)
« on: October 14, 2006, 07:29:17 pm »
Ever since I saw my first Bitmap Brothers' game I've adored pixel art, and the pixel art of the demo scene was just uneblievable (Made's stuff especially). Henk Nieborg is also awesome. I need to find a copy of Lomax again.

But anyway, I never felt that I was any good at pixel art. I'm used to be more into pencil sketching and these days, I mostly use my Wacom board. However, I did dabble a bit in placing pixels by hand, so I thought I'd post here and see what you think:

Knockdown Karate graphics

This is so old, but I think it's my first real serious pixel art attempt. It was made for a shareware game for the old grayscale PalmOS devices (which later turned color as seen in the last picture, but the two on the left only have four shades of grey). The game was released, but never using my graphics (I do have an internal release with them, though). Unfortunately, the developer switched to PocketPC despite Gameloft (a big publisher back then) having shown interest in the title.

Steem buttons

These were made for an old Atari STe emulator and I'm still actually pretty proud of them. Working with 16x16 icons in 16 colors wasn't easy, and I must confess that I suprised myself several times at how readable the images became. I especially like the joystick. Can anyone tell what brand and model it is?

Anyway, so that's what I dare to show you, but I'm looking forward to your comments and crits.

I will probably mostly lurk here, since I very seldom do pixel work these days, but I do enjoy looking at everyone's art here!

Btw, does anyone know where the Amiga demo scene pixel gallery called... gfx2art (I think?) went... I can't find any evidence that it ever existed in Google... very weird.

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