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Pixel Art / Re: An uncertain introduction... (comments welcome)
« on: October 14, 2006, 08:18:12 pm »
Ack, sorry! I just read the rules for this site, so I removed that house, as it wasn't 100% hand pixelled.
The last image, however... the rules talk about using Photoshop tools and such, and I know using a vector based app is as far removed from pixel pushing as you can get, but has anyone tried this technique before? Perhaps you don't want to discuss it here, though. Let me know and I will remove it as well.
Which then only leaves the really old and basic looking stuff. Whoops!
If you read the description, you will see that it was made for PalmOS, which only had four fixed shades of gray, and depending on the device you had, those shades could actually be green instead! Granted, the color image could perhaps be improved, since I believe that palette was around 200 colors, but it was my first try.
The last image, however... the rules talk about using Photoshop tools and such, and I know using a vector based app is as far removed from pixel pushing as you can get, but has anyone tried this technique before? Perhaps you don't want to discuss it here, though. Let me know and I will remove it as well.
Which then only leaves the really old and basic looking stuff. Whoops!
As for the first game mockups - more contrast. You should change some of the hues also. Texture is massivley needed on the sand, pyramids look ok, just a bit bland.
If you read the description, you will see that it was made for PalmOS, which only had four fixed shades of gray, and depending on the device you had, those shades could actually be green instead! Granted, the color image could perhaps be improved, since I believe that palette was around 200 colors, but it was my first try.