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Messages - eobet
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41
Pixel Art / Re: Fadatr revisited.
« on: January 15, 2007, 07:27:24 pm »
Is there an official Fadatar how-to thread and perhaps also an official palette dump thread? I'd like to have a go at this as well...

42
Pixel Art / Re: Gameboy Homosexual
« on: January 15, 2007, 07:01:36 pm »
I must be rude and butt in to say that I'm more impressed by Ryona's Gameboy avatar. I love the idea and you have amazing colors!

43
Pixel Art / Re: spaceship, house and more...
« on: January 08, 2007, 04:07:43 pm »
I absolutely love this style! It feels like three dimensional pixels, because of the extreme low-poly models.

I always thought that bilinear filtering was a gift from the heavens, but I'm not so sure anymore. Though I suspect that the scene these models would be placed it might have to contain many flat or gradient shaded polygons to make them pop and prevent everything from getting grainy and messy.

I would love to see more (even if it bends the forum rules a bit)!

44
Pixel Art / Re: Yoda's near the middle...
« on: November 04, 2006, 08:11:53 pm »
Ooh, looks like the sprites from the old SSI goldbox series of AD&D games.

And now I see the post about making a game out of them! Will be very interesting to see, absolutely lovely quality on the animation as well.

Is Rincewind looking back, though? Granted, always flees from danger, but isn't his philosophy to always look forward so you don't hit your head on a branch? Still a fun sprite, though I'd like to see a bit more "panic", or urgency, in the stride... if that's possible.

45
Pixel Art Feature Chest / Re: Mermaid!
« on: November 04, 2006, 07:57:49 pm »
I hope I don't offend anyone for saying this, but in all the edits, the mermaid has gone from cutesy to a bimbo.

The quality of the picture has improved, but the original character has been transformed into something completely different.

I also agree with the previous post, the mermaid's tail is too attention grabbing in the composition as it is now.

46
Pixel Art / Re: An uncertain introduction... (comments welcome)
« on: October 16, 2006, 05:17:00 pm »
Eobet, I would give you some critiques, but I guess the stuff you've still got up is old and it'd be useless to you. I really liked what I saw of your vector stuff, you should show it all off here.
As I mentioned, I've moved away from hand pushing pixels but am interested in getting back into it, so I don't mind critique at all, or even paint-overs (if you do this on these forums). The karate stuff is obviously trying to do a IK+ game without upsetting Mr. Maclean too much. I must admit that the belt pixels are actually stolen from Studio 3's unauthorized update, IK 2000! I also looked at the wonderful and unique Atari ST version of the original International Karate, but I could never reach that level.

I also posted in the linked thread as you suggested.

47
General Discussion / Re: Official Pixelation OT-Creativity Thread
« on: October 16, 2006, 09:42:11 am »
I was recommended to post here, so here goes:



This is a sample of some of my professional work. I use a vector based application in order to output small 16x16 pixel icons. Some think that the anti-aliasing doesn't work at that size, but I work very hard at making it work. There are no after-touches applied to these images, which I'm rather proud of.

If you want to look at more, try this link (but it's heavily water-marked so it might not be interesting to you).

48


These were made on the very old and very first black & white PalmOS operating system, hand pixelled, but with a stylus!

The first one is actually my forum avatar on all other forums I'm in, but overpainted with a Wacom, since I'm not good at pixelling colors and AA. If anyone wants to see that, you can find it here, and if anyone wants to take a stab at these, I'd be very interested in anything I can learn from it!

49
Pixel Art / Re: An uncertain introduction... (comments welcome)
« on: October 15, 2006, 07:25:27 pm »
Its not about being pure, I think the problem was that it simply wasnt pixel art. We're not a general art forum, the entire point is to post pixel art only in the pixel art section.

That is what I misunderstood. I thought that as our tools since the 80s had evolved into Wacom tablets and vector based programs, so had the pixel art followed, kind of... as long as the result looked like pixel art, it wouldn't matter how it was constructed. But I guess pixel art is not like, say, impressionism, but more like... pointillism, perhaps?

50
Pixel Art / Re: An uncertain introduction... (comments welcome)
« on: October 15, 2006, 07:12:44 pm »
Ok, again, I'm sorry.

I left the last image because I wanted to see what the reactions to pixel-art-by-vectors would be, but I realize now that this is the wrong forum for it. I did not understand how purist this art was. But should I repost the image in the general forum is someone wants to continue discussing it, or is it pointless, since anything but hand placed pixels seem to be off-limits? (Is even a Wacom tablet allowed?)

(If anyone wants to look again, the image can be found here.)

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