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Messages - Gamer36
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Devlogs & Projects / Re: D-Pixel (my paint program)
« on: March 28, 2011, 05:48:43 pm »
can has Mac version?  :(
MAC! Btw, what language is it coded in? If it's C++ or Flash I might be able to help you code is for Mac, Linux is out of my hands.

Pixel Art / Re: Struggling with forest fade
« on: March 27, 2011, 06:29:33 pm »
What EvilEye and I were trying to get at is that your current lighting can easily imply it's daylight, even with the sky. Look, here I did a quick swap of the sky with a crappy "daytime" color scheme and nothing looks wrong with it.

I think that's fairly problematic.

Have you tried having the trees fade to a black silhouette? I think it fits more with a night scene, even with the moon, especially since the moon is behind the trees it doesn't make much sense that they're so lit.

EvilEye's blue highlights also help to imply the cool light of the moon, giving more to imply night light when warmer highlights imply sunlight.
I think having it like that is good because if this is going to be a game, then you can easily swap the back-backround without changing the lighting, it looks fine anyways. The ground shading needs work, of course thats a last-minute fix (Or is it?). For the tileset, it looks fine, but I do wonder how big the tiles are?

Pixel Art / Re: Obsidian Girls
« on: February 24, 2011, 05:07:33 pm »
Um, might benefit from a [Lots of skin] tag? Also I see what you're truing to do with the palette but it's also good to have a palette showing ONLY the colors that are used in the pic, so it is easier to see how big it is. The blond girls' stomach looks a little weird, poping out in the middle and only a little round on the sides. The highlights on the belt need to blend in more with the rest of the shading. Still, quite an impressive jb, not many people on Pixelation can draw humans like you/girl friend.

Pixel Art / Re: [WiP] Man rowing boat, dumping toxic waste into the ocean
« on: February 22, 2011, 01:52:10 pm »
Also maybe remove the red lines that you're seemingly using to show where the things go when you post it?

Pixel Art Feature Chest / Re: After a year I relieved myself.. ';..;'
« on: February 22, 2011, 09:29:15 am »
The third skull was the best, yeah it looks a bit cartoony but the current skull doesn't look like a cloud-like formation. The water looks great so far and so do the clouds. Since the things in the sky are supposed to be "sky writers" then you should make the write like a title for the piece.

Pixel Art Feature Chest / Re: Ah/Chu
« on: February 22, 2011, 09:27:00 am »
The frame looks great but, the right nostril in the purple guy look like it's sneezing out mor the the left and it seem like they should be equal. The frame looks good when it is symmetrical, gives it a photo-like appearance. Maybe put a red frame around the purple guy as you put a purple frame around the red guy?

Pixel Art / Re: Mermaid in the tub
« on: February 21, 2011, 09:20:00 pm »
He tail and head looks weird, her breasts are too white, and the tail loses it's red color COMPLETELY when underwater. It needs to be fixed. Also on the tail the highlights are the only part of the scales that you really see.

Pixel Art / Re: [WIP] Crow Sprite Animation
« on: February 21, 2011, 08:39:36 pm »
I find them quiet good but, IMO, I find that the holes in the black look like someone shredded the birds' wings, I'm not sure if you mean to do that or not.

Pixel Art / Re: Prejudice against orange
« on: February 21, 2011, 09:05:43 am »
Photoshop. Yeah I know it's pricy but it works wonders.

Pixel Art / Re: Hey I need Some Help. Pronto!
« on: February 20, 2011, 04:32:19 pm »
First of all, swords are SHINY, unless you leave it in water for 10 years. So, that being said, if those things ARE swords, they need to be shiny. Second, Shinobi either has ONE ponytail, or, you forgot to draw the other one. Last but not least, your palette, the reds and blues in Shinobi, and the grays and browns in the Rat, need to be minimized, and corrected, you have quite a lot of colors that you DIDN'T put in your palette. I'm gving you an example but you don't need to use this exact palette.

Palette   Image with palette applied

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