31
Devlogs & Projects / Re: D-Pixel (my paint program)
« on: March 28, 2011, 05:48:43 pm »can has Mac version?MAC! Btw, what language is it coded in? If it's C++ or Flash I might be able to help you code is for Mac, Linux is out of my hands.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
can has Mac version?MAC! Btw, what language is it coded in? If it's C++ or Flash I might be able to help you code is for Mac, Linux is out of my hands.
What EvilEye and I were trying to get at is that your current lighting can easily imply it's daylight, even with the sky. Look, here I did a quick swap of the sky with a crappy "daytime" color scheme and nothing looks wrong with it.I think having it like that is good because if this is going to be a game, then you can easily swap the back-backround without changing the lighting, it looks fine anyways. The ground shading needs work, of course thats a last-minute fix (Or is it?). For the tileset, it looks fine, but I do wonder how big the tiles are?
I think that's fairly problematic.
Have you tried having the trees fade to a black silhouette? I think it fits more with a night scene, even with the moon, especially since the moon is behind the trees it doesn't make much sense that they're so lit.
EvilEye's blue highlights also help to imply the cool light of the moon, giving more to imply night light when warmer highlights imply sunlight.