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Messages - I Am Uh
Pages: 1 2 [3] 4 5 ... 21

21
Pixel Art / Re: Rpg Tileing
« on: November 29, 2008, 10:34:39 pm »
New Update:

Focusing on the water so, that's what I need help with...

22
Pixel Art / Rpg Tileing (Update)
« on: November 28, 2008, 05:18:16 pm »

Best viewed a 2x, Character is temporary. Crits welcome. ;)
Oh, btw.. The dark green stuff is gonna be water.

23
Pixel Art / Re: Grass tile[WIP]
« on: November 23, 2008, 05:46:13 pm »
I made an edit to Opacus'.

I like this. Being able to see the top of the grass isn't a bad thing, you just need to add depth and contrast so it doesn't look like a square.

24
Pixel Art Feature Chest / Re: [WIP] Red Dragon
« on: November 22, 2008, 07:12:16 pm »
Tragic reduction of definition. It's Bicep simply looks like fat now. The elbow looks a bit rounded as well. The only way you could pull this off is if it's a very feminine female Dragon. (Which isn't very Prominent in Dragons.)

25
Pixel Art / Re: Skulltree
« on: November 22, 2008, 09:52:41 am »
I really like this. Though the eyes look really jagged to me, there are tons and tons of stray colors and pixels in unneeded places. It would be quite easy to just go in and edit it all out, it would look 10 times better. Maybe you're going to go in and polish it later, these are just nit picks.

Also the foreground raindrops look a lot like beams of light. I think maybe adding more or shortening them would help.
The leafs on the tree look like an Afro at the moment, some large branches going from the top of the skull into it would look better. (IMO)

26
Pixel Art / Re: Non-Pillowing
« on: November 21, 2008, 07:34:35 am »
Yeah I might be generalizing a bit, I just think the light source should be a bit more defined to suggest that it's a sphere rather than a disc or saucer. Neo I'm not telling you not to stick with your current light source, just to define it a bit more so it's an easy tell. (There are unnecessary gaps between shades.)

27
Pixel Art / Re: Non-Pillowing
« on: November 21, 2008, 02:24:06 am »
Wow, I should really make an easy edit instead of trying to explain it like this.
More on that subject.
If you are trying to make a sphere take a look at this.

From what I'm Seeing right now, it seems like you're trying to make a saucer. There's two kinds of pillow shading, Bad, and Okay. Bad would be pillowing out from a center point like a lot of new pixel artists do. Okay would be what I've demonstrated, while it still is a form of pillow shading. (Just a cleaner more professional way.) Draco made a good edit on how you might go about making a sphere without using the dreaded pillow shading. Or of course you could incorporate dithering as well, but that's a whole other subject.

28
Pixel Art / Re: Fable 2, Troll - W.I.P, Need Critique!
« on: November 20, 2008, 06:02:58 am »
We'll I haven't had much time to work on this lately, been hunting mostly. I'm about done aside from the helmet and some touch-ups.

I honestly have no idea what to do from here.

29
Pixel Art / Re: Fable 2, Troll - W.I.P
« on: November 19, 2008, 10:23:35 am »
Thanks for all the great comments, but I need some critique. Especially on the head and feet.

30
Pixel Art Feature Chest / Re: [WIP] Red Dragon
« on: November 19, 2008, 01:34:07 am »
Did a little edit.

Somethings I think you should work on are contrast and pallet, try something crazy and out of you're comfort zone, that's how you learn.

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