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Messages - istvan
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11
Archived Activities / Re: WayForward Contest #2: Sprite modelling
« on: February 02, 2006, 10:00:32 am »
Just one queston about the first Popeye sprite; you say it's meant to be an idle pose, and that we're getting judged on the creativity of the pose. My problem is that there really ain't that much room for creativity as far as an idle pose goes for such a tight character. Excuse my 'aint,' I was feeling Popeye-ish

12
Pixel Art / Re: Helm + Pep Collab [Warning: Mature Content]
« on: January 31, 2006, 12:57:33 am »
Would have expected something a little bit...bigger from helm.

Ptoing's right though, the penis looks far more simply shaded than to the robot. The lightest pinkish highlight on the bell end (the one shaped like a flipped, rotated 'L') looks a little hastly applied, and doesnt give much sense of texture. Can we see the reference pic? :D

As I always say, 'Penises are the butt of so many of my jokes.' ;D

13
Awesome work on the portrait Alex! So detailed and carefully crafted. The face, the breasts, the folds, the arms- all beautfifully shaded. Apart from the solid hair mentioned by flaber (which looks like youre planning on correcting) I have a couple of other things that bother me.
The lineart looks rather awkward. Posing with your arm in such a place, whilst holding a spear, just doesnt do it for me. Something about the angle of her neck and spear makes it almost look like she's just caught a weapon which was aimed at her head.

The hand holding the spear doesnt seem to give any sense of weight, and its angle loooks like it was drawn before the rest of the character. It just doesnt look like it's holding the spear tight enough to actually hold it.

The only other thing is her right eye. Cover it with your finger (against the monitor) and the face looks great. It just seems like it needs to be shifted down slightly. It ain't easy lining up facial features at this sort of angle.

I know I'm being nitpicky, and am by no means a pixel master, but it just seems a shame to not have this incredible piece absolutely perfect. Once again, the level of '3D rendered' detail youve managed to attain with a few pixels is brilliant.

The sprite is also tight. I like that you gave her unconventionally wider-than-the-average-femme-video-game-character hips. The only thing I'd consider is substituting the dark black AA with perhaps a tad lighter colour and remove the slightly pillowness to the thigh shading.

EDIT: Forgot to nominate a website were I accepted into this thing. I'll just use my pixel joint gallery for the time being please: http://www.pixeljoint.com/pixels/profile.asp?id=279

14
From Scuba:
Quote
Could you add a little more to his portrait so it isn't just a bust?

Was that in reference to mine? I'm working on a brand new portrait now. Something that show's off Brutus' full man figure ;)


EDIT: Here it is.


I ripped off the pose from Kenneth Fejer cos I thought it suited my character well.

And here's a slightly more erotic one.

15
Pixel Art / Re: KoS Sprite/Portrait
« on: January 11, 2006, 01:42:57 pm »
Apart from what Helm said, I'm a little confused about whats going on with his feet (the pointy ankle bit where they join the shoe) and legs (especially HIS left leg which seems to bow awkwardly).

I really like the colouring though, theres some nice tight tonal, lighting and AA work here. The mario star badge is a nice touch aswell. I also like that you didn't make the eyes typically oversized, like many anime style portraits.

16
General Discussion / Re: The Official Pixelopolis OT-Creativity Thread
« on: January 11, 2006, 01:35:48 pm »
Sevenfingers: Brilliantly detailed stuff there. You've made something 3D rendered to be proud of! I knew I recalled the character from somewhere. Until I read that he was a tmnt villian I thought he was the over-bloated brain character from that cartoon Widget.

Anyway, I thought I'd post a link to the next Black Hole issue, considering I posted the third issue here earlier.

Here's the cover:


And here's a link to the episode: http://www.pixeljoint.com/istvan/bh4.htm

AND here's a link to the main website: http://www.pixeljoint.com/istvan/blackhole.swf

Sorry for any confusion there.

17
Some VERY impressive works here. I sort of rushed mine, starting and finishing in an afternoon.
His name is Brutus the Mechanic. He was slightly inspired by some Hayao Miyazaki's background pilot characters in the film 'Porco Rosso.'
Sprite:

Portrait:


Edit: No idea why I made him wear skin tight, metallic-looking socks for shoes.

18
General Discussion / Re: The Official Pixelopolis OT-Creativity Thread
« on: November 07, 2005, 10:22:38 am »
I'm glad this thread exists!

I finished my third episode of my webcomic Black Hole the other day. Heres the cover:


And heres a link to the episode:
http://www.pixeljoint.com/istvan/bh3.htm

For the other two eps and other stuff check out the Black Hole flash site:
http://www.pixeljoint.com/istvan/blackhole.swf

Hope you like!

19
Archived Activities / Re: WayForward pixel animation contest
« on: October 13, 2005, 01:05:45 am »
This sounds like an excellent competition with an excellent oppurtunity for employment (something I'm looking for!). It's just the worst timing for me though. I start my final high school certificate (HSC) exams next week which run for about month. Good luck to anyone else entering!

20
Challenges & Activities / Re: The Retro RPG Challenge 1
« on: October 11, 2005, 12:20:44 am »
Thanks Pep! You're not wrong. I didnt quite make it tan coloured because I got distracted by this hue shift along the way. I think it really brings out the power of one colour change!


I think if I had more experience with tiling I'd be able to comment more effectively on other's work, but so far the stand outs for me have been Darion, Schu, Alex Hanson-White, Pep Pig and eghost. These ones just appealed to me as works that have been able to create interesting scenes and characters, put to use creative limited palettes and break up the repetitive nature of tile work. It's nice to have so much inspiration at your doorstep.

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