Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sherman Gill
Pages: 1 2 3 [4] 5 6 ... 100

31
Pixel Art / Re: Bad Romance [Nudity]
« on: February 11, 2010, 12:52:15 am »
I actually think this one is by far best pose wise:

The others have very straight and bland poses.

I am make edit:

Mostly changed the same things as Accident (lengthened torso, changed breasts). Also widened hips a tad and changed the face.

32
Pixel Art / Re: Bad Romance
« on: February 04, 2010, 01:39:11 am »
Proportions are off ATM. Legs take up over half her height. You should lengthen her torso :-*

33
Pixel Art / Re: Rocket Drop
« on: January 14, 2010, 10:11:47 pm »
Hi! :)
I really don't think there's much you can do to improve it at this point, it's stylized enough that most of what you can do is superfluous.
You could try different color schemes, though there's nothing wrong with the one you have now (maybe a little too monochromatic?)... It's also got a lot of jagged edges you could smooth out with some AA if you so wish.

34
General Discussion / Re: Ramblethread! A brainstorm approaches!
« on: January 07, 2010, 09:02:56 pm »
It searches wherever you currently are. If you're searching from inside a thread, it searches that thread, if you're searching from inside a subforum, it searches that subforum, aaand if you search from the main page, it searches the whole forum.

35
Pixel Art / Re: Female Portrait
« on: January 07, 2010, 08:39:37 am »
I think the dithering is really making everything look amorphous and undefined. Your newest edit is a step in the right direction, and I think you could leave the background the way it is, but dang, you're losing all the sharp edges and stuff on the skin.

36
Pixel Art / Re: Pixel skills rusting - Lorne's thread!
« on: January 05, 2010, 10:03:51 pm »
It might be nun-chucks too or just the opening of sleeves. The bobbing pixels make me assume it's not a rigid object (such as binoculars).
It's sleeves, yeah :( The boy is wearing a baggy robe, he's supposed to be a student/squire in a sort of Renaissance military academy.
Will work on making it more readable. :blind:

Ah I love this!  Such a cool style. What was it for?
Thanks :)
It was just sort of a mockup for how character randomization would work in a sort of Roguelike sidescrolling shooter game.

37
Pixel Art / Re: Pixel skills rusting - Lorne's thread!
« on: January 05, 2010, 04:42:18 am »
Don't really know what I'm doing right now.



Older:

38
Pixel Art / Re: [WIP] Experimenting with palettes
« on: December 31, 2009, 03:04:55 am »
Yes, that's what Mathias is talking about. There's lots of info on the forum on how people make their color choices.

39
Pixel Art / Re: Pixel skills rusting - Lorne's thread!
« on: December 30, 2009, 01:10:55 am »

More readable? Changed the face so it looks less like a robot, changed flash a little, added a blink. I also tried adding shells ejecting from the guns, but couldn't get it to look right and scrapped it :(.


40
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 29, 2009, 10:24:36 pm »
2.

Pages: 1 2 3 [4] 5 6 ... 100