Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ColonelMustache
Pages: 1 [2]

11
Pixel Art / Re: [WIP]The Punch
« on: March 11, 2011, 07:23:30 pm »
I like the shading you've done. The foreshadowing by his left hand and wrist isn't quite working. Looks a little stunted there.

12
Pixel Art / C&C Platformer Walk
« on: March 11, 2011, 07:19:22 pm »
Hi
           This is a character for a "Flashback" like platformer that I've been working on.
 
Let me know what you think.
Thanks

13
Pixel Art / Re: Zombie Mountain
« on: January 23, 2011, 06:04:00 pm »
Nice. The guys legs look to short compared to the rest of him. I guess hes standing in the corpses instead of on them but it looks a little strange. Maybe take the outline off the blood, it doesn't look like it's actually on the ground but a weird jellyfish floating above. The gray on the shirt looks like it should be shadow but its probably dirt, maybe give him a consistent shadow then put grime on him.

14
Pixel Art / Re: Me in pixel - WIP
« on: January 21, 2011, 05:23:03 pm »
His face looks pretty messed up. The mouth looks like it joins into the one eye. Also the left side of his head (his left) seems to stick out in an odd manner.

15
Pixel Art / Re: Help me....
« on: January 02, 2011, 09:33:53 pm »
The shading doesn't look right. Every part on him just seems to start light then get darker as it goes down. Try picking a direction from which the light is shining then work off that.

16
Pixel Art / Re: C&C Walking character
« on: December 13, 2010, 06:57:49 pm »
        I agree with you on the mushroom head thing. Here's my edit to try and create more contrast. Generally I know what it means but I don't really know how to go about it properly. I would love to see an edit. Anyways let me know if I've succeeded. Also in-game he will be viewed at 200 and 300%.

17
Pixel Art / C&C Walking character
« on: December 13, 2010, 03:58:00 am »
Hi
      This is a sprite I've been working on for a while now. It's supposed to be from a zelda top down kind of view. The shadows are that color because the game takes place in a desert and the background is a lighter shade of that orange. I think something is wrong with the diagonal sprite, but I've been having trouble fixing it or even diagnosing the problem. Anyways I'd love some C&C on the animations and the coloring. Thanks






18
Pixel Art / Re: Goomba-nimation
« on: December 02, 2010, 07:44:26 pm »
The back foot looks a little small, I know it's further away but it doesn't seem like the distance would be that much. Also it seems like the closer foot changes a bit as it moves which looks cool but the back foot stays static as it moves. Overall it looks awesome though.

19
Pixel Art / C&C Isometric walking knight
« on: November 18, 2010, 05:40:22 am »
Hello
 This is a 4 frame character I've created for a game I'm making. I had a lot of trouble getting the isometric perspective and I'm still not sure it's correct. Besides some tips on the animation, I would love some help with the colors as I'm not really happy with the way he looks.  I'm not sure if I should post a still frame of the character or if this will do? Thanks





Pages: 1 [2]