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Messages - NyanNyanKoneko
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61
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 22, 2005, 05:33:20 am »
I agree with you, 100% Ari.

I think I might have come off as saying that I think everyone should strive to only do something original, I just thought the game he posted above sounded a little too cliche though.

Personally, I have never strived to do anything completely original because before I do anything, I have to think of my audience first.  Most of the players who play my games have played previous games.  I want them to use that previous knowlege to dive right into the game and feel comfortable.  I really want people to "get it" right away because I really only intend on interesting people for a few minutes.  Simply because something has been used before doesn't mean you can't use it again or improve upon it.

EDIT: Actually, more than ever, I think retro is becoming an awesome style of game design.  I mean, I love Alex the Alligator, and that was 4 colors.  Cave Story is a VGA retro game, but brilliant.   ;D

62
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 22, 2005, 04:37:21 am »
Honestly, your fish idea sounds a lot more fun and enjoyable than what you posted above...  to me anyways.   ;D

63
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 22, 2005, 04:32:07 am »
That got me thinking anyways...   :P

Fraggle Rock RPG.  No specific main character.  An exploration of the benefit of communism.

Dickie Roberts: Private Eye.  A gritty detective RPG set in the 1940s in downtown Manhattan. 

American Beauty: Based after the movie of the same title, you play Lester Burnham, a man on the brink of a mid-life crisis.  This dark-comedy / drama RPG explores the fluid thoughts of Lester as he discovers what love really means to him.

64
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 22, 2005, 04:09:44 am »
Is that a challenge?   ;)

65
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 22, 2005, 04:05:40 am »
I guess your RPG is completely original then.   ;D

66
Pixel Art / Re: New pixel artist needs Critic
« on: October 21, 2005, 11:34:48 pm »
Instead of BMP, use PNG.  It's compressed.

GIF is good if you have less than 256 colors or if you want to animate it.

67
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 21, 2005, 10:33:03 pm »
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In this game, you start off as a simple villager kid, around the age of 7

Secret of Mana, Chrono Trigger, Lunar...

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You train with the sword, day in and day out

The newest Arc the Lad.

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find your brother’s killers

Avenging the death of a loved one is a common theme in so many RPGs.  The most famous example of a loved one dieing and motivating the main character, is, of course, FF7.

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when a villager turns on you for no apparent reason

Secret of Mana, Final Fantasy IV, etc...

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you are exiled
Secret of Mana.

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you are attacked by 3 cloaked figures.
Sounds like something straight out of the Ultima series.

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Caught by surprise, you're overpowered, and close to death, when from behind shines a calming light...and you blank out.
Final Fantasy 3 (VI) did this a lot.  Blinding light near death, black out, wake up later. 

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save the world at the same time.
Almost every RPG ever made.

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Well, I'll just say that his role doesn't end when he... "dies".
Someone dies, causes grief, and comes back later!  Sounds like every character from FF2 (IV).

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5 shards of Crystalis.
This, in no way, mimics Final Fantasy in any way.   ::)

Anyways, your game, so far, is filled with cliches.  That's all.

This isn't a bad thing, but you should be aware of it, obviously.   ;D

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I'm planning for maybe 4-5 hours max

That's a lot of RPG.  How long do you think it will take you to finish making the game?  That's a lot of content, especially if you're going for so many different enviroments and details.

EDIT: I'm assuming you're wanting to do something similar to Final Fantasy V or Final Fantasy VI in terms of level design, gameplay elements, and cut-scenes.  So correct me if you're planning on making something like zelda 1, which could take 4-5 hours to beat, but seems much more reasonable for a small team to do.

68
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 21, 2005, 08:42:23 pm »
I've made my fair share of games in the past, so let me give you my opinion of your RPG so far.

It's a highly derivative work taking elements from many early RPGs.  The character motivations are odd and melodramatic.  I have the feeling you worked out an entire backstory and you are determined to put it into the game.

My first suggestion is keep it simple.  It's good you, as the author, know everything about the world.  The player doesn't need to know everything.  Keep some stuff to yourself.

My second suggestion would be to keep the melodrama and heavy character devices to a minimum until you reach a climax in your storyline.  (Many RPGs have several climaxes, as they are designed as epics with several chapters or sub-stories.)  Anyways, I would start the game out without the player knowing his brother died, and start the game at the start of the main character's journey.

My third suggestion would be to not get carried away.  You don't need to make a 20 hour RPG.  A 30 minute to 1 hour RPG is fine, and a good way to practice making games.  You'd be amazed at the amount of content you'll need to keep the player interested for even 30 minutes. 

Squaresoft took 3 years to make games like Final Fantasy 3.  It also took a team of dedicated artists.  You do not have 3 years, nor a team of artists.  Design your game around your abilities as well as limitations.  Don't try to fight the limitations, but use them to enhance the game. 

Also, your storyline seems pre-occupied with death.  I would play down death in favor of violence or conflict.  I think a falling out with the main character's brother would be much more beneficial to crerating a colorfull character as opposed to his death (which creates a gloomy, 1-dimentional character at best.)

EDIT: As a final piece of advice, if you're looking for a more original and deep game, take something you're interested in , and then make a game about that; choose the genre to fit the theme.  In other words, don't choose a genre first.  For example, the most recent game I'm working on is about dreams and the subconcious.  I'm making it a platformer because I want it to have action, and I want there to be a focus on the enviroment, which you don't get from a top-down view from an RPG.

By choosing the genre first, you're basicly saying that you want to make a clone.  By making a game about a subject you're interested in, you're making something that's going to be more original and meaningfull. 

69
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 21, 2005, 06:20:34 pm »
Hey, anything that speeds up development means that the game will have a better chance at success in the end.   ;D

70
General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 21, 2005, 05:30:36 pm »
How far are you in programming the game?

Can we see some of your or your partner's previous projects?

What are you using to make the game?  (C / C++, or a game engine like VIRGE?)

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