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General Discussion / Re: Requesting a talented pixel artist for an RPG.
« on: October 22, 2005, 05:33:20 am »
I agree with you, 100% Ari.
I think I might have come off as saying that I think everyone should strive to only do something original, I just thought the game he posted above sounded a little too cliche though.
Personally, I have never strived to do anything completely original because before I do anything, I have to think of my audience first. Most of the players who play my games have played previous games. I want them to use that previous knowlege to dive right into the game and feel comfortable. I really want people to "get it" right away because I really only intend on interesting people for a few minutes. Simply because something has been used before doesn't mean you can't use it again or improve upon it.
EDIT: Actually, more than ever, I think retro is becoming an awesome style of game design. I mean, I love Alex the Alligator, and that was 4 colors. Cave Story is a VGA retro game, but brilliant.
I think I might have come off as saying that I think everyone should strive to only do something original, I just thought the game he posted above sounded a little too cliche though.
Personally, I have never strived to do anything completely original because before I do anything, I have to think of my audience first. Most of the players who play my games have played previous games. I want them to use that previous knowlege to dive right into the game and feel comfortable. I really want people to "get it" right away because I really only intend on interesting people for a few minutes. Simply because something has been used before doesn't mean you can't use it again or improve upon it.
EDIT: Actually, more than ever, I think retro is becoming an awesome style of game design. I mean, I love Alex the Alligator, and that was 4 colors. Cave Story is a VGA retro game, but brilliant.