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221
Pixel Art / Re: mah character.
« on: September 25, 2006, 01:17:23 am »
well, i'm getting off for the night. this is what i managed to get done with some new colors.


222
Pixel Art / Re: mah character.
« on: September 25, 2006, 12:58:56 am »
translation: awesome, good luck.
:F
oh.....  :lol:

223
Pixel Art / Re: mah character.
« on: September 25, 2006, 12:49:00 am »
Rocksome. Godspeed!
..........huh?

224
Pixel Art / Re: mah character.
« on: September 25, 2006, 12:41:13 am »


a lot of palette editing, you need to work on color selection and stuff, but otherwise your design isn't bad, you are making progress here. Keep going, man! I lightness-varied your outlines and look how I used colors from different parts on different parts. You just need to make them a bit less primary and more together. I'm eager to see new versions from you!
yeah, my problem with my pieces is i never decide a pallete. i should probably start doing that. i'll try it with more re-usable colors and see what i come up with

225
Pixel Art / Re: mah character.
« on: September 24, 2006, 10:54:50 pm »
okay... now i'll change that :lol:

edit: here:

226
Pixel Art / Re: mah character.
« on: September 24, 2006, 10:50:55 pm »
better?


227
Pixel Art / Re: mah character.
« on: September 24, 2006, 10:46:07 pm »
Brighten these sprites up a bit...no a lot. The details are completely lost, and the shades are way too close. Really, with shades that close, AA isn't really needed.
I don't see the pillowshading everyone is talking about. It looks like the lightsource is coming from the upper-right hand corner. In the scuba version, a blue tint over the facemask would make it more evident that he's wearing a mask. Or even just a white hilight.
Some hilights on both of them in general would be nice and bring out the form alot more.

These are nice, though. Keep up the good work.
okay, i'll try that... just a sec

228
Pixel Art / Re: mah character.
« on: September 24, 2006, 03:59:57 pm »
The pallette is too dark to really notice any difference in between the shades. The shading itself is basic and pillowed. Its also got some small legs.
i tried to remove the pillow shading.. should i just use that inbetween shade as an AAing color?

229
Pixel Art / Re: mah character.
« on: September 24, 2006, 03:32:20 pm »
i might actually use this guy in a game. i'm just making him in different outfits, for practice. here's a scuba suit.


230
Pixel Art / Re: mah character.
« on: September 23, 2006, 11:07:03 pm »
Is this for a platformer? Because if not you might want to either lower the nearer to the viewer foot a pixel, or pull the other one up.
it's not for a game, but i wanted to practice platformer sprites because none of the sprites i do are standing like a platformer character would.

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