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Messages - Phlakes
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221
Pixel Art / C&C on Samus
« on: March 15, 2011, 03:36:30 pm »
About two years ago someone on a different forum I frequent posted a challenge to color this lineart-



I started, and, because I frankly sucked at spriting back then, it turned out terrible and I stopped working on it. About a year after that, I discovered it again and started working on it some more. It was better, and I finished the entire thing, but then I saw it again recently. I edited or redid a whole lot, and ended up with this-



Now her (from her POV) right arm and shoulder, right upper leg, and left hand are untouched from the two year old original, because I want to keep them as a reference. I'm not using this sprite for anything other than practice, so it doesn't really get in the way or really matter that much. Anyway, I'm still learning so I'd like to hear (well, read) your opinions.

Also, the extra helmet is based on Prime, while the one that's attached is classic 2D style.

222
Pixel Art Feature Chest / Re: Coder Dept. Weapons
« on: March 02, 2011, 10:23:55 pm »
The only critique I have is that the grip doesn't have much depth to it. The detailing on it does, but it all looks like it's coming off of a flat surface rather than part of a cylinder.

223
Pixel Art / Re: AM2R Metroid Sprites
« on: March 02, 2011, 04:12:35 am »
snip

I really recognize you from somewhere. I know I've seen you on tSR, but you're not on MP2D, are you?

Anyway, Ramagno, the new palette looks better, but a few things are still hard to read, like the tusks.

224
Pixel Art / Re: [WIP] Spooky mansion
« on: February 26, 2011, 08:08:23 pm »
The lighting is pretty inconsistent. It shines on the very left walls of the mansion but also on the top right of the arch and roof.

225
Pixel Art / Re: AM2R Metroid Sprites
« on: February 18, 2011, 12:47:45 am »
I've been following the project for years, so this is perfect for me. The biggest issue I can see is that the bodies of the Zeta and Omega are a bit hard to read, which could probably be improved with some more contrast. I mean, most of the Omega's body only has three colors, and the lightest is barely a midtone. Their legs are also pretty small compared to the rest of them.

226
Pixel Art / Re: [WIP] Binoculars
« on: January 26, 2011, 12:31:06 pm »
Yours look worse in terms of color, the best I could suggest to goose is it needs more contrast in the OUTMOST outline and some AA like so: as you can see I dropped the AA cause transparency and AA don't mix.

No, actually it doesn't. The original is missing a lot of contrast and has very inconsistent shapes, both of which are fixed in the edit.

227
Pixel Art / Re: [W.I.P] Hi-Res Samus
« on: January 12, 2011, 05:56:40 am »
It looks really good, but her right lower leg is too far to the left and it looks like her upper body is leaning back.

228
Pixel Art / Re: Smiley Pixel Art!
« on: January 10, 2011, 10:53:53 pm »
"Smart people are telling you it,s a problem, why argue?" Thats like saying "Your friend your stupid, why argue?" I'm just expressing my opinion, just cause some "Smart Person" tells you something doesn't mean you have to listen.

It was not shrunken down, it is supposed to be gradient, I don't get what your guys problem is with so many colors... And I came here to C AND C (Critique and Comments) not just critique, so please tell me how I can fix the mustache

First, most of these people have had years of experience, and a good amount of them are professional. It's like getting a suggestion from a university professor. If your asking for critiques and comments, leave your pride and self-righteousness at the home page and be ready to change what you do.

Second, look at almost every thread in this section. I can guarantee that each sprite of a similar size to yours has less than 100 colors, in fact most of them probably have less than 20. You should probably read this- http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter6.htm and the rest of the tutorials on that site. And for a quick suggestion, try making the sprite again limiting yourself to 8 colors. Then, add just enough AA to make it clean. I'm talking from experience, too. I used to just whip out a new color whenever I was shading a different region, but once I limited myself, everything I made looked better. Everything.

229
Pixel Art / Re: [WIP] Walking Animation Help
« on: January 06, 2011, 05:38:42 am »
I also noticed that at the top left of his torso, there's a diagonal line in almost the exact same position in each frame. Not that there's really anything you messed up on there, it's just a little off-putting. His collar is also a bit inconsistent.

230
Pixel Art / Re: 3Stage - A Space Shmup!
« on: January 03, 2011, 03:06:57 am »
I mean a base shade, 128 Luminosity in Paint, just a regular color, not dark or light in any way. On the orange part, the darkest shade was too close to solid orange.

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