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« on: December 15, 2006, 09:40:54 pm »
Criticism or help? Can do.
First off, you can help us critique them by either making the white transparent or by making it a more neutral color. Currently the white makes all the detail you drew too dark, relatively, to see.
I notice a very unpatterned dither in the roofs of the market/bazaar and other buildings. I think shading as shingles or tent fabric would give a more realistic feeling.
You have several hues in the bazaar/market's wood, but they aren't arranged well in the palette and just jump around. Try fixing that.
A stylistic issue I notice is the presence of black lines inside the sprite. They divide it a lot and tend to draw the eye to themselves. Try using a different, but still dark tone or antialiasing them.
I like the use of gold accents, but they look perfectly yellow. Gold is a slightly more orangish color, and you could decrease the saturation there.
In the rounded sections of buildings, you do a good job of showing the lightsource but it looks like you used the noise tool there. If you didn't you used WAY too many colors. Either way, make them single-color boards and then add one or two shades with which to draw in wood texture.
I like the palette you've chosen for the stone parts and the little golden spire on the bazaar is great.
Keep working on these and your game is sure to look fantastic!