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« on: December 31, 2006, 10:10:23 pm »
I think it's a good idea to start making games as soon as you want to make a game. But What a lot of people new to game design come across is a lack of planning. Even if you think you know exactly how the game should be, open notepad and just make an outline, detailing how stuff should look, how it interacts with the player, and the storyline. Once you do that you can move on to writing the engine in the program of your choice. Game Maker is great to start with because it has a nice programming language that teaches basic programming concepts, but once you want to get into making more serious games, BlitzMAX works a lot better. Unfortunately this is because it's a lower-level language, meaning that it trades ease of creation for game speed and ability to do more with the system.
@sharprm: In Game Maker, platformers are definitely a lot harder than shmups and simple frogger clones, mostly due to the collision detection and everything with gravity. But RPGs are generally even worse, because the player is switching between battle mode and the menu and the overworld and other things, each with its own interface etc. And on top of that there's storyline and cutscenes. How I hate making RPGs.