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Messages - MoD
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101
Pixel Art / Re: [WIP] Metal stuff
« on: December 15, 2006, 09:26:53 pm »
I'm not saying the grayscale one is bad or the art so far is bad, but rather I don't understand why one would want to make a work of art intentionally 'eye-hurting' or ugly.

You have good potential if you keep working and it's great to experiment, but even in experimentation it's best to keep in mind the fundamentals of art.

102
Pixel Art / Re: [WIP] Metal stuff
« on: December 15, 2006, 09:13:11 pm »
Quote
I started out with the thought: lets make an eye-hurting piece
Why is this so common nowadays? It doesn't seem like an endeavor one would take on if they want critique or if they took the piece seriously. It's like a painter deliberately painting like a four-year-old.

As for it being metal, it looks like it needs some more contrast. Darken the darker shades of grey to add some.

103
General Discussion / Re: Palette Workshop Challenge 2
« on: December 14, 2006, 04:14:21 am »
Crate, "folded and unfolded." I messed with perspective but I don't know if I got it right and the horizon may be in the wrong place.

104
Pixel Art / Re: [wip]magical trevor
« on: December 14, 2006, 01:34:48 am »
The eyes don't vary in size in your rendition as much as they do in the ref. Try shringing the one on the right some more.

105
Pixel Art / Re: [WIP] Character image
« on: December 13, 2006, 03:37:05 am »
The hat makes no sense. Is it one of those knitted winter hats (I can't believe I forgot what they're called. Ski hats?) or is it a baseball cap? I have a little quick edit to show what you need to do to show which type of hat it is:

106
Pixel Art / Re: Love
« on: December 12, 2006, 09:25:51 pm »
OMG, Dusty completely paraphrased the post I was trying to make before I finished typing it. Aww man.

I suggest you post a frame of it with still colors so we can easily evaluate the technique and style before moving on to the deeper conveyances.

107
Pixel Art / Re: Junk from school
« on: December 11, 2006, 08:59:53 pm »
I think the main issues here are flatness, high saturation, and antialiasing issues. In some areas, you do antialiasing that seems perfect, and I have no problem with (bottom of parrot's upper beak), while you only aa one pixel long in places where you need more. A good rule of thumb is halfway between the colors, halfway down the line it's aaing. Also it messes the look up if you only aa on one side of the line, but I can hopefully attribute that to time constraints.

The issue of flatness arises from the lack of consistent shadows and highlights. You have nce highlights in some pieces and then you don't do anything to show where light wouldn't hit. In other pieces, the opposite is true.

As for the saturation, what's the monitor and app like? Does the program have limitations or the monitor bad settings, or was it just that you couldn't be bothered?

108
General Discussion / Re: Always moving forward...
« on: December 10, 2006, 11:04:49 pm »
I suggest going with C++ if you're willing to go the extra length to learn the windows API and DirectX, but it's a big pain to try to get other graphics modes such as MCGA or even some of the popular libraries to work correctly with a specific compiler. I say stick with GM for game dev if you're not really limited by the speed issues of it, though, as C++ is just terrible for getting graphics working.

109
Pixel Art / Re: [WIP]little sprite
« on: December 10, 2006, 06:48:15 pm »
This is looking goodso far, and it seems to fit the 'style' you've gotten started wiyth your avatar, but it looks somewhat pillowshaded. Try making another version with a lightsource in an extreme corner. As for the arms, don't give them outlines. Use a few pixels of the darkest color on the shadowed edge, but as bits get smaller, so do the amounts of pixels of each color. Try giving him really long fingers like a gecko or adding a bionic claw maybe.

110
Pixel Art / Re: first post
« on: December 10, 2006, 06:45:36 pm »
Save as anything but .jpg, please.  :'(
I suggest shading and definitely, definitely decreasing your colors' saturation. You mihgt want to start with something smaller to get down some basic skills before moving on to larger pieces.
Good luck!

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