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Messages - Glak
Pages: 1 2 [3] 4 5 ... 12

21
Pixel Art / Re: Game Logo Help
« on: January 25, 2016, 09:20:42 pm »
Make the Rs more like the Ls.  See how the Ls overlap the letters to their right?  The Rs should do the same, and should have short arms.  This will keep it as one solid mass of color, which seems to be your style.

22
Pixel Art / Re: Another tree thread about my trees.
« on: January 13, 2016, 04:27:40 am »

I don't know what to do with the leaves, because I don't understand how they grow on a tree.


Do you live somewhere without trees?  If not, go look at one.  The best way to see how they connect to the tree is to lie down with your head touching the trunk.  Then look straight up.

23
Pixel Art / Re: Kitchen GUI (previously known at the Table Cloth Thread)
« on: January 12, 2016, 03:35:46 pm »
Text 3/4 is best because there is some space between the letters.  Meter 1 is best because it is easiest to count how many points you have.  Readability is really important.

24
Pixel Art / Re: My base for rpg
« on: January 04, 2016, 04:09:59 pm »
Scaling is unnecessary and can be detrimental on this forum.  We can click on any image to scale them.  If you pre-scale your image that gives us less control over the size that we see.  Additionally, if you pre-scale your image then you make it harder for people to provide you with helpful edits.

25
Pixel Art / Re: I'm really bad at drawing hair
« on: December 31, 2015, 07:40:08 am »
Your hair is great actually.  I think that it is better than the reference.  The shin on the bent leg is too long.  Foreshorten it to match your reference.

26
Pixel Art / Re: First Pixeling in a year [C+C]
« on: December 31, 2015, 12:33:01 am »
Well it seems that you are going to do a major rework inspired by Atnas's edit, but here are my thoughts on what you did so far:

In your original picture he looked like a muscle baby.  There are a few reasons.  The first is the large head.  You can get away with a large head (to provide a distinct and expressive head) but it is going to eat away at your muscle baby budget, so you have to be extra careful on the rest of the sprite if you don't want it to look like a baby.

The next is that his shoulders are slightly narrower than his hips once you factor in foreshortening.  Men have shoulders that are wider than hips, women have hips that are wider than their shoulders, and young children about equal.  Your fiancee seems to have partially picked up on this when she recommended narrowing the hips.  However that just made it look like he had big thighs, a trait indicating that he is a mature woman.

Third, your sprite has big feet in proportion to his leg, which is another baby trait.

27
Pixel Art / Re: New Here
« on: December 27, 2015, 10:41:20 pm »
I think that you would greatly benefit for working smaller.  You might want to try working at 16 pixels wide by 32 pixels high.  Then you'd only have 512 pixels to get right.  If you're working on an chin, for example, you could actually try out every possible chin and get the one that looks right for its face.

Also the sex is unclear.  If it is supposed to be female add some breasts, otherwise add a beard.

28
Pixel Art / Re: Waterfall motion
« on: December 25, 2015, 10:48:36 pm »
I really like the one where the water is moving downstream.

29
Pixel Art / Re: Extra Eyes.
« on: December 25, 2015, 01:34:25 am »
The area right below the breasts to mid-thigh is in a front-view perspective rather than from above.

30
Pixel Art / Re: Waterfall motion
« on: December 25, 2015, 01:31:30 am »
The ripples are moving away from the rocks, as if the rocks themselves are generating the water.  Would it be possible to work it so that the ripples alternate between moving towards and away from the rocks?  This would make it seem like the water is sloshing around.

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