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Messages - Franky G
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21
Pixel Art / Re: [WIP] Animated Lazer Splosion! It Explodes!
« on: November 24, 2006, 03:34:56 am »
man i cant wait to see the finished product. As with Dusty, i like the colours.

one thing i want to point out: I especially like how you've made the particles of light illuminate towards the end of the animation. I'm not sure how you've gone about making this animation. Was this what you intended or are they supposed to be references for detail which will be added later?

Here are my crits.

1. I think the explosion takes too long to erupt.
How do i explain this.. i can't see the huge outwards force that i can imagine this explosive should make. At the moment it looks like something flammable going up (ignore the black and white flash and i think it might be a little more obvious). I think it would be good to try skipping the 3rd and 5th frame to see if it helps? maybe just skipping the 3rd frame will do?

2. The smoke ring
The smoke ring seems to start high and then move towards the ground after the explosion. My understanding is that the ring is a dust ring being pushed from the ground. In this case it could never travel down. Is should remain flat at least until the wave has stopped. I suggest modifying the 2nd, 3rd and 4th frame and just push the ring down a few pixels to keep it in line with the later frames.

I'll spend more time looking at details, but so far the rest seems pretty smoothe to me.

Looking forward to seeing the next update.


22
Pixel Art / Re: [WIP] Animated Lazer Splosion! It Explodes!
« on: November 24, 2006, 02:59:30 am »
I'm geeking out. Thasts SO cool!! :yay: (i'll have crits for it soon but needed to jump in and say that.)  nice work!

23
Pixel Art / Re: [WIP] Arm Anatomy
« on: November 15, 2006, 11:56:34 am »
I think its clear i should be using real references. I guess i should observe the "style" rather than the anatomy in my ref. Otherwise i'll still be forced to guess what i'm doing when i try in future to create other poses.

Anyway, i hired an illustrated book on anatomy which should help. So far i'm finding very useful but its very detailed. quite a lot to take in. I Think i'll leave this piece until i've studied the book and are confident in what i'm doing.

Anatomy For The Artist: 142 full page plates
Jeno Barcsay
Octopus Books London 1973

24
Pixel Art / Re: [WIP] Arm Anatomy
« on: November 14, 2006, 02:11:39 am »
VictorR : Thanks.. i was dreadding this but I'm having fun now.  :y:

Big Brother : As for why i chose a cartoon reference as supposed to a real reference. Its a good point but i should explain, E. Honda's arm isn't my only reference on this. When it comes to pixel art, i guess I'm only interested in pixeling cartoon "capcom" style characters. While i have used numerous real references, I've only used them to make critical comparisons to the pixel art I'm referencing and the art I'm making. I also think that capcom characters are more simple in comparison: they only emphasize necessary areas to make character as appealing as possible which I think is an important skill which real art cant help as much with.

feel free to argue. I've never tried to work from a real reference!

ep : I think i know what you mean and I've spent some time thinking about this. I think the solution to this is easier than it seems. If i can clarify what you mean, the character is very toned and his arm is a little more, chunky than what he was previously equipped with which doesn't fit, i think the style of the arm is now totally different from the rest of this guy. As I'm going to be changing most of this guy to match this style, I'm hoping that this problem will go away. Let me know if I've missed the point.

Thanks for your comments guys.

25
Pixel Art / Re: [WIP] Arm Anatomy
« on: November 13, 2006, 09:44:16 am »
Thanks for the edit Victor and for your advice. I think I've cleaned the lines up as much as possible for now. I also added some definition to his shoulder like in your edit.


Old vs Update

not to criticise, but i think the use of bright highlighting needs to be used sparingly. I tried for some time to add highlights to his lower arm and bicep but found it doesn't really work. I've stuck with a highlight on the shoulder for now. I might also consider removing other highlighting from the other parts of this guy later.

I think I'm happy with the forearm now. While I'm still uncertain it is correct, i think it'll do for the moment. If i don't receive any further crits soon, i think I'll consider the arm finished and move on to other parts.

26
Pixel Art / [WIP] Arm Anatomy
« on: November 12, 2006, 10:52:21 am »
Hello

This quite an old thread now. I felt best to update the original post since it has moved slightly off its original purpose.

This is a character that i've been working on for some time now. The original post was to concentrate specifically on the anatomy of the arms but since the original update on the arms, i've realised how bad my anatomy is and have tried an entire update. I am still very focused on the arms though as i still have huge difficulty in this area.



C+C appreciated as always

Thanks guys. I'll be updating this soon.

27
Pixel Art / Re: Trash day
« on: November 07, 2006, 02:35:25 am »
:D I've always been curious as to how you guys go about your work. My techniques arent great so gifs like this are always very useful(and im sure to many others on this forum). Nice work indeed!

28
Pixel Art Feature Chest / Re: explosive thingy [Updated need C&C]
« on: November 01, 2006, 08:30:02 am »
uugh.. those are awesome.  :'(

the choice of colour here is notable. how do you guys do it? at least, whats the theory behind it.

[EDIT:] Ryumaru.. the AA on that is just awesome..

29
Pixel Art / Re: Walking mechanic guy
« on: November 01, 2006, 02:34:40 am »
This is a tough one to comment on.

I think the animation is actually quite good. Its very detailed and while i can't see any real problems with it, i think there are issues with this one which to me are more fundamental than anything (Feel free to argue with me on this people). I couldn't put my finger on it to begin with but the more i think about it the more it comes clear and obvious to me. Anyway, i'll try to be as blunt so to be as clear as possible so if i sound rough, please dont take offense.

I can see two big issues with this one.

1. The character is moving too slow: I can't realy say this because i dont have a context to work with, but my intuition tells me the walking animation is too restrictive. Thats about as quick as he's going to go. Its a 10 frame detailed animation. I'd suggest a 3-5 frame animation that will allow some play in the speed the character travels. Take a look at this one for example:


2. Its hard to identify this guy as a mechanic: This is an open comment. How you wish to resolve this is entirely up to you but i think others will also agree. My suggestion would be to throw a hard hat or wrench/toolbox in on this one just to fit the stereotype.

I also think the shading needs a little work but i can't comment on how to go about this one. I find working with smaller pics much harder as there is so little space to work with on details. Its hard to see his face on the grey background without some outline so perhaps that might help.

Either way, I'd suggest you focus on the major 2 issues. Perhaps it'll be easier to provide some feedback after this. (If i can get my hands on a gif editor i'll see if i can help).

Let us know when you have an update.

30
Pixel Art Feature Chest / Re: explosive thingy
« on: October 31, 2006, 11:49:11 am »
Man.. i had a tough time editing this one. I wouldnt have a clue how to dither it.



now that i think about it.. perhaps a highlight just around the edge of the shaded area to show some ambient (ambient?) lighting.

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