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Messages - Franky G
Pages: 1 [2] 3 4

11
Pixel Art / Re: Portrait
« on: August 17, 2007, 03:35:36 pm »
Ok heres mine based on your last edit.

EDIT: (was previously in JPG format)

12
Pixel Art / Re: Portrait
« on: August 17, 2007, 03:28:22 am »
I think its a great piece! I have a few touch up reccomendations.

1. I think her hair needs some shading. The white hightlights are good but it looks a little plain.
2. I think there is a little too much shading around her mouth and nose. I'd say her nose even looks a little skew. If you remove the shading on the right side and straighten up the left it should look better. also a little too much shading around the corner of her lip.

i have an edit but can't upload it right now.

13
Pixel Art / Re: General Maximus Muller's Mech
« on: August 15, 2007, 04:12:52 am »
I hate to be critical, but i am having difficulty rocignising this. After studying a few references from the Metal Slug series (and from how i've worked in the past), my intuition tells me that this is being pieced together bit by bit. You're drawing a few pieces and then trying to attach them to the rest. I think this is the problem. heh, but please feel free to disagree with me if i'm incorrect.

With the MS style in mind, I think it is very important to have the whole picture in mind as this will allow you to give real depth. I think it should be kept simple for the moment. Focus on the general shapes and curves that make it. Add detail when the overall shape is down pat and i think it'll be effective.

Consider these references from Metal Slug 4 & 5 (Taken from Gamespy)


with the vehicles in mind, i think each are actually quite simple in design and this is where the Metal Slug art is Unique. Very basic shapes and curves pieced together with detail added. Take the first for example (the mech). While it looks complicated, The core of the mech is just a cube with two speres for shoulders. Arms added etc. Having it so simple i think is what makes it easy to angle and give depth to quite effectively and i think it can be seen in most other pieces.

14
Pixel Art / Re: Subsurface Parade
« on: August 08, 2007, 09:41:03 am »
I wonder if things under water can reflect like that? It's almost like you've got two water levels right now.

I agree with that. I'm gonna suggest to make the surface (or the under side of the surface) visible. Angle it rather than have a horizontal line dividing the two. In this new section you could probably connect the two distorted parts. I think this will help.

Other than that i like it. I also think the fish ( i hope they are fish) in the background probably need a little AA attention but i'm guessing you know this.

15
Pixel Art / Re: Bird (new game project)
« on: July 31, 2007, 02:41:47 am »
Reminds me a lot of Kenneth's work. I think there needs to be more contrast in the sprites and some shadows on the rocks and grass. Perhaps try some highlights to the objects and chars you've got.

16
Pixel Art / Re: Mirrored Tree and Girl Fighter
« on: March 11, 2007, 08:11:08 am »
I love the colouring and detail on the tree leaves but I'm not a fan of the stump and it being mirrored.. . perhaps less detail on the tree stump?

17
Pixel Art / Re: [WiP] Game project "Jobel" mock-up
« on: January 05, 2007, 12:15:19 pm »

Same picture but with added stuff

^^

Whoah!

only thing that bugs me is his stomach. I think his pack should curve over just a little. looks like his back has snapped otherwise.

18
Pixel Art / Re: Link to the Past
« on: December 01, 2006, 10:20:40 pm »
No, not particularly. Please don't edit without a reason. Maybe some people are just slow to what I find humorous, but I don't want a manly Link.

Oh right.. my bad.

19
Pixel Art / Re: Link to the Past
« on: December 01, 2006, 01:41:20 pm »
Heres my edit. I think he's proportioned a little better. maybe his legs should be longer??

yours vs mine

Nice edit Pkmays .. but i think he needs to show a little more leg no?  :crazy:

20
Pixel Art / Re: [WIP] Animated Lazer Splosion! It Explodes!
« on: November 24, 2006, 10:08:29 pm »
Awesome work Jad! big thumbs up on this one.  :y:

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