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Messages - BrashMonkey
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11
Devlogs & Projects / Re: Kickstarter thread!
« on: August 25, 2012, 04:03:44 pm »
Hey Everyone,
 
Please check out this video:

http://www.kickstarter.com/projects/renitao/hyper-segtendio-siblings/posts
 
I'm making this game with my friend Renita.
 
This is build on top of the free 91 event Construct2 platformer engine I released.
 
I'm making tutorial videos showing how to replace the art with your own and even program in new game play features.
 
cheers,

Mike
 

12
Devlogs & Projects / Re: Kickstarter thread!
« on: August 15, 2012, 07:44:11 am »
Hi everyone,

http://www.brashmonkeygames.com/brashmonkey/temp/skin_plat.jpg

http://www.youtube.com/watch?v=Plx3eGkp4Z8&list=PL0A78BF3C22C7BAE9&feature=mh_lolz

I've created a simple 3 level platformer game complete with a boss at the end specifically so any game artist can easily (and completely) change out any of the art, sounds, music etc. to create their own platformer game.  I made it using the free edition of Construct 2 from http://www.scirra.com, so you don't need to buy anything to use it and the finished game can be exported as HTML5, which means you can embed your finished game into any website including your online portfolio.

I've also begun creating tutorial videos explaining how to replace the art and will soon even make videos explaining how to “program” in other game play features. (see the link above)

You can also try out the actual game here: http://www.brashmonkey.com/skin_platformer/

(For people like me who love pixel pushing, fear not, I'll show you how to make the game run in non-scaled, not filtered, pixel perfect mode.)

To play, just use the arrow keys to walk and jump and the Z key to throw fireballs once you've collected the “power-bean” .

And for those interested in seeing how far you can take this engine with the full version of Construct2 (the free Construct 2 has a 100 event limit..the current basic engine uses 91 events), please check out this really robust game thats being build on top of the same engine:

http://www.kickstarter.com/projects/renitao/hyper-segtendio-siblings

Backers of just 55 dollars or more can get the entire fully featured game engine once the game is finished.

I hope people find this useful.

-Mike

13
Devlogs & Projects / Re: Kickstarter thread!
« on: April 19, 2012, 10:01:05 pm »
Hi everyone,

The Kickstarter campaign for Spriter, the awesome 2d game animation tool is about to enter its final week.  Spriter has gotten the attention, endorsements and support of many really great pro and independent game developers...

http://www.kickstarter.com/projects/539087245/spriter

"Seriously, awesome job on the editor."
- Tuomas Erikoinen, lead artist of Angry Birds

“Up until now, these tools were kept as a sort of "secret weapon" by companies with deep pockets who would use them to reduce dev-time and increase quality. It's often too costly for smaller companies and independents to create their own - and when they do they're reinventing the wheel every time because there is no standard. Spriter finally brings us a commercial solution and with it comes the potential of a universal standard. “

http://vimeo.com/40644291

Dan Fessler, Professional game artist, Lead artist, A Bit Lucky

Since the Kickstarter campaign began, there's now working basic beta Spriter support for lots of Game authoring languages and system...

Cocos2d(by @TacoGraveyard) http://www.youtube.com/watch?feature=player_embedded&v=mtX0a26voWU
GameMaker(by icuurd12b42) http://gmc.yoyogames.com/index.php?showtopic=537492
Flashpunk(by @abeltoy) http://www.brashmonkey.com/spriter/PunkSpriter.swf
Flixel(by @abeltoy) http://www.brashmonkey.com/spriter/FlxSpriter.swf
Starling(by @abeltoy) http://www.brashmonkey.com/spriter/StarlingSpriter.html
AS3(by @abeltoy) http://www.brashmonkey.com/spriter/BitmapSpriter.swf
XNA(by Mark Schmelzenbach) http://www.brashmonkey.com/spriter/SpriterBetaXNA.zip
JBlocks(by Zeroluck)
Libgdx (by Christian Finckler) http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=3863

With continued funding we can continue to work full time and get additional help to make Spriter the ultimate 2d Game animation tool and get full Spriter support in all the popular game authoring systems as quickly as possible.  Please help spread the word.

Thank you very much.

Mike@Brashmonkey

14
General Discussion / Re: A new sprite animating tool in Beta!
« on: December 02, 2010, 08:49:09 am »
Hi Tourist,

Terribly sorry for the hugely delayed reply.  I've tried to reply repeatedly and for some reason could not....

Anyway, you're the only person to report this issue, BUT it sounds like your antivirus software might have removed this bit (likely false positive...happens all too often these days)  Try going back on www.brashmonkey.com and redownload the program.  It's been updated with full undo and redo support! :)  See if it works after this new install... If not, check your antivirus softwares "virus vault" and see if that missing file is in the vault... if so, "restore" the file and then Spriter should work.

Thanks much.  I hope this solves your problem.

15
General Discussion / A new sprite animating tool in Beta!
« on: October 17, 2010, 08:28:03 am »
Hi everyone,
 
After about a year of hard work I've finally released the first public beta version of my sprite animating tool.

It allows for the creation of game character, effect, and item animations by combining multiple smaller images (body parts for instance)co create each completed frame.

This is the sort of technique used to animate characters in games such as Rayman, Vectorman, Alien Soldier, and Odin Sphere!

Please go to www.brashmonkey.com to check out the youtube videos and download the beta version. I'd love your help finding bugs and making feature requests.
 
Please also join the forum at BrashMonkey to post bugs and feature requests as I'm announcing this tool on amny forums and wont be able to keep track of and respond to reports and requests on all of them.


thanks much,
 
BrashMonkey

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