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Messages - Theoden
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2D & 3D / Re: Physical pixel art
« on: April 18, 2016, 03:56:17 pm »

This is awesome! You should do more.

Forgot to mention that this reminds me"Crimsonland" which is an awesome game.
Did you get inspiration from Cyangmou's Tower57 sprites when making the trees? Somehow the style feels very similar.
The new trees look better now.

I really like what I see.
This is off topic but what was your previous game? Do you have a devlog or something that I might check?
Gradual destruction of the tree looks amazing by the way.

I created this bunny all in Crocotile 3D:

This looks amazing. I have been tracking Crocotile since its early releases and it's great to see how it gets better and better.

General Discussion / Re: Pyxel Edit pixel art editor
« on: June 21, 2015, 10:28:59 pm »
Just bought it. Really helpful software.

Pixel Art / Re: Shadows of Adam [updated 5/10: new logo!]
« on: May 11, 2015, 02:12:26 pm »
Game graphics and the title looks really nice. Congrats.

Pixel Art / Re: Seeking CnC (WIPs)
« on: February 06, 2015, 01:36:36 pm »
Looks great.

Pixel Art / Re: [WIP] [C+C] Dark Monastery
« on: January 14, 2015, 08:52:19 am »

This is looking amazing. I will keep an eye on this topic.
Do you have a development blog or something similar that I can follow?

Pixel Art Feature Chest / Re: Snow Level
« on: September 17, 2014, 07:16:26 am »
Thermometers usually go the otherway, with the red bit going down from the top.

Hmm, I have never seen a thermometer going down from up.
I think the thermometer looks great with all those freezing effects and stuff.
I love the chars and the colors. The char third from the right looks really funny and cute. I also love what you did with sub-zero. Is this for an Android game? Great stuff!

2D & 3D / Re: First time in Blender
« on: August 10, 2014, 10:09:03 pm »
I don't use Blender so I can't tell you how to do it but you need to turn off texture filtering to have sharp edged pixels in the render.

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