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Messages - RAMENSHOP
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1
Pixel Art / Re: [WIP] Street scene with dude smoking..
« on: May 06, 2012, 05:05:47 pm »
Let's add details!
details will give you light/shadow sources,and help dithering work.


2
Pixel Art Feature Chest / Re: [wip] stony monster not stony enough.
« on: April 05, 2012, 08:41:39 pm »
Uniform triangles will bring images of artificial objects. 



The variety of triangle size,angle and density is important for natural rock texture. ;)

3
Pixel Art Feature Chest / Re: [wip] stony monster not stony enough.
« on: April 04, 2012, 09:39:00 pm »
Triangle pattern shadow will be useful for craggy texture. ▲▼▲
and some crack lines are added.


4
Pixel Art / Re: Need Advice on game project Tileset
« on: April 02, 2012, 11:28:49 pm »
This is the main point.




5
Pixel Art / Re: Making our first game. Character Sprite. C+C Please?
« on: March 29, 2012, 05:09:44 pm »
high-contrast shading is important for metallic or translucent object.


6
Pixel Art / Re: Red Army
« on: February 16, 2011, 04:58:06 pm »
more aggressive and more powerful like old propaganda posters!

7
Portfolios / Re: RAMENSHOP's portfolio
« on: November 18, 2010, 07:46:08 pm »
modi;

8
Portfolios / Re: RAMENSHOP's portfolio
« on: September 13, 2010, 05:05:48 pm »
I started working.
this job will take 4+ months,till Feb 2011.

Thank you for comments junkboy,Randal,totlmstr!

9
Pixel Art / Re: Portrait for a game
« on: September 06, 2010, 03:36:47 pm »
hmm....I edited details of uniform(especially shape of the cap), features,and shading.
and made her posture relax a little.


10
Pixel Art / Re: Cowboy - Hue Shifting Study
« on: August 11, 2010, 02:28:00 am »
In the orange setting sunlight, his blue jeans will look purple.

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