Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lilja
Pages: [1]

1
Pixel Art / Re: Coloring question
« on: October 01, 2018, 03:24:07 am »
Thank you for the responses! Coloring still hurts my head, I feel like I have such a long way to go... Anyways, for now I will have to practice in traditional art and take a break from pixel art, lol. I live in NC and my computer got fried by the rolling blackouts from the hurricane. (I am writing this on my phone) Everything is gone except what I posted on here ; -; But I will remember the advice even if I can't put it into practice right away.

2
Pixel Art / Coloring question
« on: September 20, 2018, 11:01:46 pm »


Which color set do you think looks better, that would be more appealing in a game setting? Mostly the only change between them is that darks got darker, and the outline changed from a very dark saturated reddish to pitch black. I really like the dark saturated reddish, but the pitch black ones seem to pop more. I don't know. I'd really like some advice on this sort of coloring. A lot of my favorite artists never use full on pitch black, but I'm wondering if it has a place in games?

3
Pixel Art / Re: isometric room project + color pallette
« on: September 11, 2018, 04:50:44 pm »
https://pixelation.org/index.php?topic=23281.0

If you scroll down there are a bunch of tutorials under 'Pixel tutorials' and then some more about general art stuff beneath that.

It also isn't a bad idea to read through the featured posts.

4
Pixel Art / Re: The Girl vs The Ogre
« on: September 06, 2018, 08:28:08 pm »
What Helm said is pretty much my thoughts exactly, although I'll add that the chest is confusing. The light seems to be coming from the upper left for everything else but with the chest it's almost like it's coming from the camera, lighting the top of the chest and the underside of the chest evenly even though it seems like with this chest the lid is fatter than the container, and would cast a shadow. I see that you've added small dark lines in the chest that go with the upper left lighting, but because it's only a few dark pixels and the highlight is unaffected by it, it's almost entirely unnoticeable, and even after noticing it it still doesn't read.

Other than that, if you want more indepth critique, I'd say that you'd have to post more art from the mockup since individually the girl and the ogre look great, so any further critique would have to be on how well they work with the other mockup elements, etc. Good work!

P.S. The ogre's feet make him feel just slightly like he's leaning towards isometric, would consider flattening them out.

5
Pixel Art / [WIP] Game Sprites
« on: September 04, 2018, 11:32:14 pm »
Hi! I'm new here.

I posted this earlier today on pixeljoint wanting critiques:



And Eishiva (who I think is here too) said that the hue ramps were all over the place, and also that the bricks were mirrored in a way that made no sense, which I actually hadn't noticed. Anyways! I did this with that advice in mind:



Edit: Thanks to Eishiva pointing out the issue with the colors I've solved the original problem with everything feeling flat. But, I'd still love critiques, on anything at all that stands out to you as being hard to read or just unpleasant to look at! I'll keep this updated as I make progress. I feel like my characters are strong, although I'm less confident about my environments. I'll try to make some more environmental pieces.






Pages: [1]