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Pixel Art / Re: [CC] character bases
« on: December 12, 2013, 11:17:54 pm »
New color pallet but I'm terrible at shading. I simplified it and am keeping the cartoony look. I like this a lot better.
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I think that Seiseki gave you best idea so far. It's simple, funny and memorable (though it looks like the girl has "something" more between her legsYou're right. I did not mean to change the perspective - just the pose. I'm having a hard time finding reference material). I don't know the purpose of this sprites, but I would love to see game with this style.
QuoteThe style is supposed to be more cartoonyYour last edit is more realistic then cartoony, and you changed perspective (now view angle is moved up). Changing pose, doesn't require changing the perspective. But again, I don't know the purpose, and maybe this is what you want.
Also be careful with the "muscle baby" syndromeWhat? I for once think that muscle babies are really cool, pinnacle of human proportions.
(not srs)
Anyway op, what are you trying to go for? What particularly interests me is the art style you're going for, is it realistic, cartoony...?
Either way, studying anatomy and body proportions wouldn't hurt at all, in any case; but especially with realism.
As Cyangmou mentioned, colours are very pale, you should go for some more saturated, variegated (think hue-shifting) colours with stronger contrast. The darker background colour could also help to bring the sprite out a little.
you don't need to upload 200% images here. The forum has an build-in zoom script. Clicking at an image increases the size, shift+click or strg+click at it decreases the size. Shouldn't blur.
1) your base
first thing:
2) canvas background - never work on a white canvas, use a darker color, preferably gray or something close.
3) color - use stronger colors, the white bg caused really low contrast for your sprite
4) shading - try to add depths with shading - work out monumental basic forms (cubes, spheres, cylinders)
5) pose & gesture - your pose is really stiff, flat and rigid - like a soldier - try to come up with something more natural - I just sketched it in, sine I am not sure if that will work how you intented to use the chars.
I am not really sure for which style direction you are aiming or what's the purpose for the chars - hard to say anything if you don't know what it will be used for.
So see my crit just for improving your general technique, not as suggestion for style direction.
Also be careful with the "muscle baby" syndrome
http://wayofthepixel.net/index.php?topic=7301.msg85004#msg85004
http://wayofthepixel.net/index.php?topic=16036.0