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Messages - twodayslate
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Pixel Art / Re: [CC] character bases
« on: December 12, 2013, 11:17:54 pm »

New color pallet but I'm terrible at shading. I simplified it and am keeping the cartoony look. I like this a lot better.

Pixel Art / Re: [CC] character bases
« on: December 11, 2013, 02:49:35 pm »
I think that Seiseki gave you best idea so far. It's simple, funny and memorable (though it looks like the girl has "something" more between her legs  :crazy:). I don't know the purpose of this sprites, but I would love to see game with this style.  :)

The style is supposed to be more cartoony
Your last edit is more realistic then cartoony, and you changed perspective (now view angle is moved up). Changing pose, doesn't require changing the perspective. But again, I don't know the purpose, and maybe this is what you want.
You're right. I did not mean to change the perspective - just the pose. I'm having a hard time finding reference material

Pixel Art / Re: [CC] character bases
« on: December 11, 2013, 05:23:11 am »
I attempted the new bose and I think I did a better job on the shading this time. I'm not as happy with this though.

Pixel Art / Re: [CC] character bases
« on: December 08, 2013, 10:35:33 pm »
Also be careful with the "muscle baby" syndrome
What? I for once think that muscle babies are really cool, pinnacle of human proportions.  :crazy:

(not srs)

Anyway op, what are you trying to go for? What particularly interests me is the art style you're going for, is it realistic, cartoony...?
Either way, studying anatomy and body proportions wouldn't hurt at all, in any case; but especially with realism.

As Cyangmou mentioned, colours are very pale, you should go for some more saturated, variegated (think hue-shifting) colours with stronger contrast. The darker background colour could also help to bring the sprite out a little.

you don't need to upload 200% images here. The forum has an build-in zoom script. Clicking at an image increases the size, shift+click or strg+click at it decreases the size. Shouldn't blur.

1) your base
first thing:
2) canvas background - never work on a white canvas, use a darker color, preferably gray or something close.
3) color - use stronger colors, the white bg caused really low contrast for your sprite
4) shading - try to add depths with shading - work out monumental basic forms (cubes, spheres, cylinders)
5) pose & gesture - your pose is really stiff, flat and rigid - like a soldier - try to come up with something more natural - I just sketched it in, sine I am not sure if that will work how you intented to use the chars.

I am not really sure for which style direction you are aiming or what's the purpose for the chars - hard to say anything if you don't know what it will be used for.
So see my crit just for improving your general technique, not as suggestion for style direction.

Also be careful with the "muscle baby" syndrome

The style is supposed to be more cartoony so the bigger 'baby' head is preferred. I'm also keeping the 200% as the actual style. I like #4, the main reason why I posted was to see how to do the shadowing. This is extremely helpful! I haven't found a posture I like so I'll be keeping this for now. I got the color pallet from Is there something better? I've been trying to make each object only have 3-4 colors.
Resizing is blurry for me. I remember a fix for FF but I can't find the thread atm. Is there a chrome fix?

edit:// I like the 45* angle pose

Pixel Art / [CC] character bases
« on: December 08, 2013, 09:38:54 am »
Full base:
With clothes:

Spent about the past week working on these. They have come a long way. I want to make them perfect though.

Pixel Art / IV Bag Stand
« on: August 28, 2011, 05:40:15 pm »

Don't really know how to make things seem smooth and have the bags be translucent

Pixel Art / Re: Bboy Stance[WIP]
« on: August 23, 2011, 02:32:58 am »
Are you using a reference image?

Pixel Art / Re: Mini-RPGs
« on: August 22, 2011, 02:53:20 am »

Pixel Art / Mini-RPGs
« on: August 18, 2011, 01:58:43 am »
Bored and I saw a picture of an RPG and thought it would be cool to make one.

I spent more time on the bigger one after realizing 24px just wasn't enough.

I wish I had one more pixel so I could make the shoulder part a little more smooth

Pixel Art / Re: 8x8 Musical Note
« on: August 14, 2011, 10:38:07 pm »
Why did you dither(?) with purple?

Here is my edit

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