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Messages - StAidan
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Pixel Art / Re: My first pixels - character in a puzzle game
« on: June 15, 2009, 09:12:55 pm »
Made the graphics in Paint.NET, but since it doesn't do anigifs, I copied the frames over to (ugh) Microsoft GIF Animator. Ancient piece of garbage, I know.

As far as the 4x vs. 1x pixels go, though, yeah, I could easily scale down to 1x, which I admit is more "proper." Easier to see at 100% zoom this way, which is the main reason I did that.


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Pixel Art / Re: My first pixels - character in a puzzle game
« on: June 15, 2009, 12:20:41 pm »
Thanks for the suggestions, guys. I am actually working off the NES palette, but I don't mind making some color changes as long as I can preserve the feel.

Anyway, here're my modifications. Changed the head to swing opposite the shoulders, and darkened (probably not enough) the skin tone...





Won't get a chance to work on it further until I get home tonight, but I'll play around and see what I can come up with.

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Pixel Art / My first pixels - character in a puzzle game
« on: June 15, 2009, 03:07:00 am »
This is a character I've been working on for an XNA game - he's a gardener. The look is somewhat modeled after early Pokemon characters in shape. I'm limiting all of my sprites to 4 + 1 colors (generally aiming for NES-style graphics, but I guess I'm cheating a bit with the extra color).

CURRENT:





ORIGINAL:









The animations are a little rough (not sure how to make the head turn quite correctly), but I think the idea is right. Also, I'm still considering ways to give him a slightly more unique look - some kind of special feature that makes him appear less generic.

Suggestions are certainly welcome :)

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