Mathias@ Hah hah, yes, I really am 14. I tend not to finish things that I dislike or find bland, so Dead Beat was put on permanent hiatus. As for that robot doodle, I think it would make a pretty awesome experimental game.
If you're really interested, the overall premise/gameplay mechanic is conservational movement. Every time you step into a new screen, the moon inches closer to the sun. If an eclipse is to occur, an apocalypse will erase all progress made. By exploring more of the landscape after every apocalypse, the player will be able to map out an overall world, and thus solve every puzzle.
I tend to enjoy games with a moral, while maintaining a fun and playable status, and I figured "enjoy the little things while they last" was a great message that certainly pertains to my current life situation.
Until recently I've only dabbled in Ruby and Lite-C, but now I'm reading Essential Actionscript 3.0 in an attempt to gain a better understanding of computer coding. However, I am hindered by the fact that I seem to have inherited dyscalculia (a form of mathematical dyslexia). This makes it hard to grasp certain concepts, but so far I've been able to understand the basic principles of code.
Yes, the first animation is an idle loop, but it appears to be more of an absurd jiggle. The running sprite is badly rendered, and I made some poor decisions in regards to the sub-pixeling.
I considered adding AA on some of the sharper surfaces (including the sun), but I feel if I were to do so I would be putting it's simplicity on the line. As for the sun and moon, I very much like how the moon appears, but that's not to say it works with the overall design. I haven't put any restrictions upon myself, nor do I intend to.
Oh, and yes, the screen is split up into a 16x16 grid. Here's my tileset so far.