Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - spikes15
Pages: [1]

1
2D & 3D / Re: [WIP] BOB
« on: January 03, 2009, 09:40:44 pm »
this reminds me of blobby
http://cmdstud.khlim.be/~beulaers/wips/blobby.jpg

theres quite some optimization you could do in areas like the legs and the top of the head and the cornmers of the mouth

also its a good idea to unwrap the thing properly, making the legs and the head separate, to save time
and the texture resolution of 256x157 makes no sense work with powazz of 2
ty for the crit and that but that's not the uvw and iv already uvw unwrapped the head and leg separately, also im working with"powazz of 2" :P  (128*128)
and i don't think it looks like blobby at all the only thing in common is the spherical shape and colors slightly. but thanks for the pic it might help and im thinking of changing the colors anyway to a purplish blue.
and to the optimization i don't think its really necessary because it lies at 344 faces and my goal was 350  :P compared to blobby his very well optimized  :)

update:
soz for bad quality...


and now actual size...


2
2D & 3D / Re: some more lowpoly stuffs
« on: January 02, 2009, 01:46:14 pm »
big heads/big eyes/small bodies...reminds of chibi and i like the way you texture, it gives that cartoon feel to it :)
and do i notice a gradient?

3
2D & 3D / [WIP] BOB
« on: January 01, 2009, 05:10:47 pm »
hay guys im Spikes15 im new to this forum and had a look at the low poly work..im more of a high poly modeler but i thought i might try it out  ;D 
this is bob:


bad animation soz

and i will attempt to do the bitmap pixel by pixel XD though i don't know anything about pixel art, im more of a high res kinda guy :P

Edit:
 ok iv remodeled him and smoothed him and optimized him..  :)
and i got it to 362 faces  :crazy:
now to redo it all... :P
did i mention im recording thee entire process?

no one is replying  :'(
oh well iv been brain storming colors and this is what i got :P

part1 :setting up refs and modeling
and part2:modeling and optimizing
is done  ;D
now for part3 which will be:tweaking, smoothing and uvw unwrapping.

4
2D & 3D / Re: various psp spec models.
« on: December 30, 2008, 11:24:04 pm »
The lights arent even on in the scene its set to 100% fullbright which means its all lit by the painted texture information.
didn't read so didn't know...

5
2D & 3D / Re: various psp spec models.
« on: December 30, 2008, 09:22:11 am »
ok, let me get this right.
These are painted directly on to those models via the UV map, using a tablet. I guess your using photoshop and tools like dodge and burn and so on.
(like my bro does  :P). And I'm guessing you have no colour limit as the colours go over 256. So Verbit, look up texture art. Making wood, metal and so on, and you'll have the basics of what your looking for.

Most of the detail looks waisted on these, as they look so pixelated, because of the redering size of the model.
But well that was for you to decide.

Again these are just awesome and I look forward to more.


??? no i don't just dodge and burn?? were the hell u get that from....u know nothing :-X as far as the uvw map goes is a lil stretched in some places and then theirs the dragon thingy model..... u getting it about right but seen as its low poly (which i do more high) i wouldn't be able to give much crit on that but the arms don't look right.

any chance of a wire frame?and u should look into doing some higher poly models for the detail and so on... and then render it onto the low poly as a normal bump (i think that's it haven't done it in ages cozz i need to wait till i get my new pc) but you would get so much more detail if u did that.

Pages: [1]