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Messages - zaphyr
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1
Pixel Art / Re: Rodent Sprite (WIP)
« on: August 26, 2009, 12:42:19 am »
Thanks for the comment brod :)
You're totally right about the contrast, and I removed the dithering, too.  I sort of kept a bit of a ragged edge to the colour blends to try to
suggest hair, and I think it's closer than I've got it so far:


2
Pixel Art / Rodent Sprite (WIP)
« on: August 25, 2009, 11:44:53 pm »
Hey all, it's been a while since I did any pixel art, so I dusted off GraphicsGale and started doodling.  I've wound up with a rodent (not sure if it's a rat or a mouse, but hey :))

The dithering is bothering me though, I'm trying to suggest hair, but I couldn't get it to hug the contours of its body ???.  Any ideas?
Oh, and I know his stand pose has his arm too horizontal, I'll fix that next post.

Anyway, C+C much appreciated!

Edit #1: (Latest)

First Post:


3
Pixel Art / Re: [WIP] Dungeon Scene
« on: July 23, 2008, 06:00:37 pm »
Well, here's the latest edit.  Fixed the bricks a tad.


4
Pixel Art / Re: Isometric AI-project [Wip]
« on: July 23, 2008, 01:26:40 am »
I really like this edit, the reflections look great!  Try making the base of the cube visible through the block like you had in the earlier images to make it look more transparent.

5
Pixel Art / Re: [WIP] Dungeon Scene
« on: July 22, 2008, 10:02:05 am »
Okay, so now I've worked my way out of the tunnel and onto the nurnies (shields, plaque etc.) on the wall, where I've started adding specular from a secondary light.  Does this to address the flatness issues?

I also had a play with replacing my darkest gray with a saturated magenta, which seems to work out really well in the passage (Thanks for that great tip st0ven!).  I think the magenta is breaking the tone of the surfaces outside of the passage though, so I'll have to fix that.



Yup, the cobblestones need to be completely redone, and the bricks need to be prettied up. :)
Thanks for all the feedback!

6
Pixel Art / Re: [WIP] Dungeon Scene
« on: July 22, 2008, 07:49:00 am »
Wow, that's one hell of an edit, cheers!  Still retaining my 4 bit constraints, I reworked the palette to use your warmer orange and moodier dark gray tones, and trying to emulate your pixel work on the interior of the passageway, (stuff outside the passage hasn't been touched yet).  I'm much happier with the result:



I'll post updates as they come, although i'll probably be a bit slow for a bit.  Thanks again!

7
Pixel Art / Re: [WIP] Dungeon Scene
« on: July 22, 2008, 02:59:06 am »
Ah colour theory, something I'll admit I know next to nothing about aside from a vague memory of pairs and triples of complementary colours, which only gets you so far in life. :)

Still, I'm keen to learn, and look forward to your edits.  I'm also very interested in what you would do with greens and magentas, as I can't imagine how that could work at all.  If you could provide some terms for the principles that you are applying that I can research either on the net or at the library, that might help me get up to speed too. I'll see if I can get any milage from the more basic suggestions for now. Thanks a lot for your comments st0ven!

8
Pixel Art / Re: [WIP] Dungeon Scene
« on: July 21, 2008, 03:06:14 pm »
Here's a first stab at adding pockmarks to the cobblestones:


I'm still thinking about what to do about the wall, it's on it's own layer and i'll be throwing it away and starting over. Definately the next major thing though, it's ruining everything.  Any ideas? Example pixel art would be really helpful.

9
Pixel Art / Re: [WIP] Dungeon Scene
« on: July 21, 2008, 02:08:37 pm »
Well, I removed the step leading into the passageway, and I think that helps the continuity of the piece, any thoughts?

And, to infinitegames, (thanks for the post!)
Quote
Hey, I like it. The last one you have up there looks cool.
Thanks :)

Quote
I think you should reduce the dithering. It's much too obviously-dithered.
Yeah, I definately agree, especially.  I'm kinda new to the whole pixeling process, and I'm trying to keep it at 4 bit colour, so I'm learning the trade offs as I go.  I only have 3 colours left though, so I will have a go once I'm happy with the scene itself.

Quote
Also, try to make the rocks look a little more pock-marked. It will add depth and make the whole place look older.
Yup, absolutely.  The only reason I haven't is my arm nearly fell off shading them yesterday so I didn't get round to it :D

10
Pixel Art / Re: [WIP] Dungeon Scene
« on: July 21, 2008, 01:41:29 am »
Quote
Except the window ( it's a window right?? ), which looks like it goes on for a mile.
doh! it's supposed to be a door with a corridor and portcullis at the end, but now you say it, i see a window, too...
Removing the step and maybe just extending the flagstones on the corridor floor out into the outside will hopefully help cue it in. Who would put a big trip-you-over block like that in a doorway? :D.

The wall was a cut and paste job, and yep, it certainly looks that way.  I also just noticed the scale is wrong for the bricks- they're much bigger on the outside than the inside, so maybe I'll replace the whole wall with deeper, massive, castle-like breezeblocks, since i am really not liking the current effect at all.

Really helpful feedback, thanks!  I will re-work it tomorrow.

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