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Messages - SeinRuhe
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[Updated 2022/09/07][YYYY/MM/DD]

General Discussion / Re: Pixelation's Future
« on: September 02, 2022, 03:50:11 pm »
My heart almost bursted out of joy when seeing Pixelation was online again, only to read this really devastating news, although it makes perfect sense.  :'(

This forum will always have a special place on my heart, without it I would've never become a pixel artist. I will miss reading threads, interacting with others and trying my best to understand topics to be able to help others. Somehow the interactions I had here felt way more meaningful than interactions over social media.

Still, I think there's a function that Pixelation covers amazingly that other sites, forums, social media, instant messaging softwares, etc. don't do really well and it's the Portfolio section, I hope any of those step up now that Pixelation is retiring, otherwise finding Indie jobs will be a lot harder. :(

Anyway, Thanks for all of your efforts Dan! As well as Atnas, Kiana and all the mods over the years too!  You guys really made a place that felt as good as home.

Pixel Art / Re: Arms Anatomy (NSFW?)
« on: April 25, 2022, 10:53:51 pm »
It's been more than a month so I'm almost certain you won't see this but regardless here's an attempt I did at fixing the arms (And torso)

Hope it helps a bit!

Portfolios / Re: [Available] Pixel Artist
« on: February 10, 2022, 09:20:21 am »
This PixelsKid is a scammer who got called by me and got mad about it. Already had an old account suspended for this with multiple reports. I'll list them here.

He even had another account banned previously for this behaviour.

So Far, the accounts related to this person I've been able to gather are:

On Pixelation:;u=343716;u=197468;u=171887

On Pixeljoint:

On Twitter: (This account even got suspended within 10 minutes of commenting on my posts due botting)

On Discord:



Now, proof of threatening of harassing me and ending my career for telling a client that the artwork he/she paid for may be traced ??? :

General Discussion / Re: Do People Still Use this Website/Forum?
« on: January 25, 2022, 04:39:41 pm »
I'm glad to hear this. I haven't posted my portfolio here, but I was wondering if it was worth the effort. Since most of those threads don't get replies (I guess because people contact via email instead), it looks like they get no attention.

Posting a portfolio here is definitely worth it, almost my entire income comes from this site! Although I personally find replies on portfolio related posts a bit annoying, I really wish for a way to lock replies on mine/make it read only :D. A good way to check the activity of a portfolio without relying on replies is to see how many views the post has!

Pixel Art / Re: Trudging through the snow
« on: December 15, 2021, 09:19:41 pm »
Hmmmmm a strong independent woman <3, indeed she may look a bit like she's going to turn around and slap the **** out of the thing chasing her. Still, I do think this direction suits more the scene, gives a bit more inclusion to the horrid thing behind her

Pixel Art / Re: Trudging through the snow
« on: December 13, 2021, 04:38:48 pm »
Holy mother of pixels Cels, this looks utterly cinematographic and nice!

Seems like I arrived really late at the party but I do have one critique on the pose of the girl that may also make a the thing following her more noticeable.

If you make her on a trip-like pose, looking backwards like she's worried of keeping track of something behind her and hunching in pain this may make the composition feel more like a "run for your life" than a "walk away from something that hurts you". And you can move the wound to her stomach like you first had in mind!

The rest is top notch, I was blown away by the scene <3

Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« on: November 03, 2021, 08:41:26 pm »
No worries about the Karma xD, some nice people helped me when I was starting so I just want to give back to the world a bit.

I didn't use a reference but I did reenact the pose and tried to pay attention to what my body was doing, there's a whole concept of "Acting for animators" that's worth researching. After that was just shifting some parts around and redrawing some other parts.

Drawing out of memory is not inherently a bad thing but if you have some pictures of the pose as reference is better. I kinda advice against making your references on Blender since you would be posing the 3D model out of memory too.

Once you start to understand how light works everything related to drawing becomes easier, it takes a while but once it clicks it's almost constant (And really slow) improvement from there.

Seeing other people's take on your sprite shouldn't make you feel bad about your work (At least not for much time, I would be lying if I say it hasn't happen to me too when looking at other people's work) everything in life is a process and some people have walked an extra mile than us in some things.

As a last advice, you should try to do your next character without outlines, drawing and painting are two different skills and I think you could use some more practice at the painting part of things. If you want to add an extra challenge to it try to draw it with a 2x2px brush instead of a single pixel brush, I'm sure you'll learn a lot from the process.

Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« on: November 03, 2021, 03:45:28 pm »
Body one with head one is the best option so far although for me it seems like your real struggle is the pose, the bending knees look really odd as well as the trunk area. My advice would be to try to enact the character's pose and see how your body behaves.

The leg closest to us seems broken due the pose and the angle of the foot, the leg far from us is too thin giving the impression of being disconnected from the butt, the trunk of the body is totally upright which is really uncomfortable on this kind of position, if you lean it forward it will balance the pose better. Lastly the arms could be on a more dynamic position.

You should also pay attention to how light behaves, even if the light comes directly from our right, the leg closest to the viewer should be lighter since is the one reflecting more light to us. Also try to work with a neutral gray instead of a saturated orange as a background, you will see have a better sense of the character that way.

This kind of poses are really hard to do, so, if you feel something's wrong it's probably a major thing instead of some small tweak.

Last thing to say is this char is an improvement over your last one so keep the good work, I really like the face and head area overall! Here's a quick and dirty edit to show what I just said.

Pixel Art / Re: Some people standing around
« on: October 23, 2021, 09:59:20 pm »
The plan you have looks great and the edits are on a good path! Looking forward to see what you come up with Cels!

The only thing I will scold you for is telling me the flame on my edit is elaborated, I literally grabbed a 2px brush and draw a random shape starting from the deep red and finishing on the yellow. It took me 30 secs Cels, don't be close minded on that!

Here's a tutorial my advice on that would be to pay zero, none, nada of attention or effort to clean the fire. It looks way better raw than cleaned up.

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