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Messages - Serge Chrono
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Pixel Art / Re: Some avice about animations
« on: December 06, 2016, 12:13:25 am »
Close! I did some minor tweaks here, the overall motions are good but the arm needed a slight bit of tweaking (notably, I removed a pixel on the shoulder to imply rotation) and I extended the back leg out more on the forward-swing so it better matched the foreground leg!


(I also resized it to original resolution, pixelation has a script in play that allows you to click on images to resize them without loss in quality, posting at original resolution makes it easier to do tweaks like this for illustrative purposes!)

Thanks a lot, man!  ;D

I have made a jump cycle now, I'd appreciate some feedback. :)


2
Pixel Art / Re: Some avice about animations
« on: December 05, 2016, 10:28:46 pm »
I've changed the movement of the arms, is it better now?


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Pixel Art / Re: Some avice about animations
« on: December 05, 2016, 03:36:53 pm »
I'd say that bottom one would work better as a walk cycle, just reduce how far the arms go!
Thanks. The first and second ones are run cycles. I kinda mimicked the movement of the arms in the walk cycle, maybe that's why they reach too far.

What about attacking and jumping, would you have a good reference for those?

4
Pixel Art / Some advice about animations
« on: December 04, 2016, 10:10:53 pm »
Hi there, everyone.

I'm trying to make some animations for this little guy here:







And that's what I've got til now. Two run cycles and one walk cycle. I'd like some tips about how to  make a jump and an attack animation, if possible.

Thanks a lot.

5
General Discussion / Re: Tips for my game
« on: November 29, 2016, 06:11:39 pm »
Yeah, I should have been more specific, sorry. I am trying to make a NES action game in Castlevania style, with "realistic" proportional characters as you see in games like Vice: Project Doom, Oniken, Super Castlevania IV, etc. But I have some problems figuring out how to draw correctly characters of this kind.

My main problems are clusters and curves. Which kind of forms should I use generally to make heads, shoulders, legs, arms, etc.?

Thanks a lot to all of you.

6
General Discussion / Tips for my game
« on: November 27, 2016, 08:55:01 pm »
- Which size should I use when producing characters and assets in general for my game?
- Are there any links to help me creating a character? Thanks a lot in advance.

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